
High Fantasy
Bizzare world mixing fantasy and postapocalyptic settings
Played | 8 times |
Cloned | 2 times |
Created | 78 days ago |
Last Updated | 28 days ago |
Visibility | Public |

HP Range10 - 10 (Avg: 10)
AC12
XP100
Description
Yeeks are small, tribal creatures known for their astonishingly low intelligence and penchant for chaotic antics. They engage in bizarre games that often involve self-harm or provoking predators, much to the bewilderment of onlookers.
Details
Size | Tiny |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 10 - 10 (Avg: 10) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bonk
The Yeek bonks itself on the head with a stick, causing 1d4 bludgeoning damage to itself but gaining advantage on its next attack roll due to its 'inspired' state.
Provocation Stick
The Yeek pokes a nearby creature with a sharp stick, provoking a reaction. The target must succeed on a DC 10 Wisdom saving throw or be distracted, giving the Yeek advantage on its next action.
Self-Catapult
The Yeek launches itself from a makeshift catapult, landing in a random direction. This action is often accompanied by loud laughter from nearby Yeeks.