Post-Apocalyptic
Custom Zombie world set in lousiana
Author's Note: Once a land of music, food, and vibrant culture, Louisiana is now a broken wasteland drowned by rising waters and crawling with the dead. After the outbreak, nature and horror alike reclaimed the state, shattering it into six brutal regions, each battling decay in its own way.
The heart of old civilization lies in ruin. The Crescent City Ruins — the remnants of New Orleans — stand as a ghostly maze of crumbling skyscrapers and flooded streets, ruled by desperate survivors clinging to forgotten power. To the west, the endless swamps of the Bayou Deadlands thrum with unseen dangers: half-sunken homes, rotting vegetation, and something darker lurking beneath the waters. Northward, the Baton Rouge Wastes sprawl across the land, a graveyard of broken highways, military husks, and toppled monuments to a government that failed its people.
Beneath it all lies the greatest prize and the greatest risk: The Drowned Gulf. Entire cities swallowed by the sea now rest beneath brackish, corpse-choked waters. There, relics of the old world — supplies, weapons, secrets — wait to be claimed by the foolish or the bold. Few return from its depths.
Beyond the reach of factions, survivors scrape out a fragile existence. The Shattered Northlands are plains of abandoned towns and empty highways where isolated communities trade, fight, and flee in the shadow of roaming undead hordes. To the west, the Forgotten Wetlands stretch endlessly, a marshy limbo of rusting factories, decaying suburbs, and savage lawlessness.
In Louisiana’s new world, survival isn't just about fighting zombies — it’s about navigating feuding factions, merciless nature, and the ever-present hunger of the drowned dead. Every day is a battle, and only the cunning, brutal, or lucky endure.
Played | 5 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Colonel Vincent "Iron" Harrow
Level 10 Human Vernon Militia -
Colonel Vincent "Iron" Harrow is a ruthless leader of the Vernon Militia, feared by many and respected by his followers, who seeks to expand his influence across the Deadlands to rebuild a new America.
Details
Race | Human |
Class | Vernon Militia |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -7033, 960 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
metal | 0 |
metal | 0 |
water | 0 |
appearance
A tall, broad-shouldered man in his mid-50s with close-cropped steel-gray hair. He wears a battered officer's uniform with makeshift armor, and his piercing, unyielding gaze is complemented by a voice like a war drum. He carries an old military saber as both a symbol and weapon.
personality
Harrow is ruthless, disciplined, and utterly devoted to the idea of order through strength. He believes that only absolute control can save humanity — and that any who challenge his authority are enemies of survival itself. To his followers, he is a savior and a shield. To everyone else, he is a tyrant cloaked in the banner of protection.
backstory
A former U.S. Army officer stationed in Louisiana before the fall, Colonel Harrow quickly seized control when the military chain of command collapsed. Seeing an opportunity in chaos, he rallied surviving soldiers and seized old National Guard outposts to forge the Vernon Militia into a dominant power.
Stats
Strength
16
Dexterity
12
22
+10
Constitution
14
Intelligence
15
Wisdom
12
Charisma
16
Armor Class
15
30
30
Max HP
100
Speed
30
HP
100 / 100 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Colonel Vincent "Iron" Harrow is not a spellcaster.