Post-Apocalyptic
Custom Zombie world set in lousiana
Author's Note: Once a land of music, food, and vibrant culture, Louisiana is now a broken wasteland drowned by rising waters and crawling with the dead. After the outbreak, nature and horror alike reclaimed the state, shattering it into six brutal regions, each battling decay in its own way.
The heart of old civilization lies in ruin. The Crescent City Ruins — the remnants of New Orleans — stand as a ghostly maze of crumbling skyscrapers and flooded streets, ruled by desperate survivors clinging to forgotten power. To the west, the endless swamps of the Bayou Deadlands thrum with unseen dangers: half-sunken homes, rotting vegetation, and something darker lurking beneath the waters. Northward, the Baton Rouge Wastes sprawl across the land, a graveyard of broken highways, military husks, and toppled monuments to a government that failed its people.
Beneath it all lies the greatest prize and the greatest risk: The Drowned Gulf. Entire cities swallowed by the sea now rest beneath brackish, corpse-choked waters. There, relics of the old world — supplies, weapons, secrets — wait to be claimed by the foolish or the bold. Few return from its depths.
Beyond the reach of factions, survivors scrape out a fragile existence. The Shattered Northlands are plains of abandoned towns and empty highways where isolated communities trade, fight, and flee in the shadow of roaming undead hordes. To the west, the Forgotten Wetlands stretch endlessly, a marshy limbo of rusting factories, decaying suburbs, and savage lawlessness.
In Louisiana’s new world, survival isn't just about fighting zombies — it’s about navigating feuding factions, merciless nature, and the ever-present hunger of the drowned dead. Every day is a battle, and only the cunning, brutal, or lucky endure.
Played | 5 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Sergeant Major Wyatt "Grim" McCready
Level 10 Human Survivor -
A 91-year-old veteran who runs The Last Light motel with a no-nonsense attitude, embodying the spirit of a soldier in a post-apocalyptic world.
Details
Race | Human |
Class | Survivor |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -2105, 6760 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
metal | 0 |
metal | 0 |
water | 0 |
appearance
A weathered, wiry man with steel-gray eyes and tough, leathery skin crisscrossed with scars. He wears a tattered, faded Army jacket adorned with medals, combat boots, and a wide-brimmed hat pulled low over his face.
personality
No-nonsense, sharp-witted, intimidating but fair. He believes in tough love and will help the weak only if they prove they’re worth saving. He follows an old soldier's code of loyalty, honor, and toughness, and is paranoid, trusting very few people. Rules at The Last Light:
No Weapons Drawn Inside. First offense: warning. Second offense: burial detail. Contribute or Move On. Bring supplies, defend the walls, or you’re just another mouth to feed. Respect the Fallen. Memorial wall inside the lobby for every person who died defending The Last Light. Wyatt’s Word is Final. No council. No debate.
backstory
Wyatt McCready fought in the Korean War, Vietnam, and a dozen black-ops conflicts the government never officially recognized. After decades of service, he retired to Louisiana, running a quiet roadside motel. When the world ended, he simply adapted — fortifying The Last Light like a forward operating base. In Wyatt’s mind, this is just another long tour behind enemy lines. Rumors About Wyatt:
Some say he once took down a Mireborn raiding party alone with just an old hunting rifle and a crowbar. Others whisper he’s lived this long because he "made a deal" with something darker after the Fall. A few survivors believe the neon sign still flickers because he wired it to a hidden fuel reserve he found long ago — or maybe it's just stubbornness keeping it lit.
Stats
Strength
14
Dexterity
20
66
+46
Constitution
20
Intelligence
10
16
+6
Wisdom
20
36
+16
Charisma
8
38
+30
Armor Class
15
45
+30
Max HP
180
Speed
100
130
+30
HP
180 / 180 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Sergeant Major Wyatt "Grim" McCready is not a spellcaster.