Post-Apocalyptic
Custom Zombie world set in lousiana
Author's Note: Once a land of music, food, and vibrant culture, Louisiana is now a broken wasteland drowned by rising waters and crawling with the dead. After the outbreak, nature and horror alike reclaimed the state, shattering it into six brutal regions, each battling decay in its own way.
The heart of old civilization lies in ruin. The Crescent City Ruins — the remnants of New Orleans — stand as a ghostly maze of crumbling skyscrapers and flooded streets, ruled by desperate survivors clinging to forgotten power. To the west, the endless swamps of the Bayou Deadlands thrum with unseen dangers: half-sunken homes, rotting vegetation, and something darker lurking beneath the waters. Northward, the Baton Rouge Wastes sprawl across the land, a graveyard of broken highways, military husks, and toppled monuments to a government that failed its people.
Beneath it all lies the greatest prize and the greatest risk: The Drowned Gulf. Entire cities swallowed by the sea now rest beneath brackish, corpse-choked waters. There, relics of the old world — supplies, weapons, secrets — wait to be claimed by the foolish or the bold. Few return from its depths.
Beyond the reach of factions, survivors scrape out a fragile existence. The Shattered Northlands are plains of abandoned towns and empty highways where isolated communities trade, fight, and flee in the shadow of roaming undead hordes. To the west, the Forgotten Wetlands stretch endlessly, a marshy limbo of rusting factories, decaying suburbs, and savage lawlessness.
In Louisiana’s new world, survival isn't just about fighting zombies — it’s about navigating feuding factions, merciless nature, and the ever-present hunger of the drowned dead. Every day is a battle, and only the cunning, brutal, or lucky endure.
Played | 5 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 11 days ago |
Visibility | Public |

The 15 Caravan Guards
Level 5 Human Marrow Caravan -
A loyal and resourceful group of survivors, the Caravan Guards embody the spirit of resilience in a post-apocalyptic world, fiercely protecting their own while navigating the dangers of the wasteland.
Details
Race | Human |
Class | Marrow Caravan |
Level | 5 |
Alignment | |
Pronouns | They/Them |
Location | -2208, 8043 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
metal | 0 |
metal | 0 |
water | 0 |
appearance
A rugged group of survivors with rough-edged features, wearing battered cowboy hats, worn denim, thick leather vests, and dusters patched a dozen times over. Their heavy boots are caked with mud, and their clothes are mismatched with scavenged armor plates, duct tape, or chains. They have grease-streaked faces, calloused hands, and hard, watchful eyes. Many ride horses salvaged from the old ranch, while others use dirt bikes or rusted-out pickup trucks rigged with scrap metal armor. Holsters and sheaths for pistols, machetes, old hunting rifles, homemade spears, and shotguns are common sights among them. The Guards are lead by the former mayor of odessa texas Samuel where Dust ranch was nearby
personality
Loyal, wary of outsiders, pragmatic in their decisions, resourceful scavengers, tough but kind to their own. They share jokes around campfires, ration their food, and laugh in the face of death, creating a strong bond among themselves.
backstory
The Caravan Guards are a tight-knit group of about 15 hardened survivors who once worked the land, tended cattle, or ran small shops in the dust-blown town near Marrow’s old ranch. They knew 'Dust' Cole Marrow long before the world drowned in rot and blood, and loyalty runs deeper than blood between them. When the dead rose and the world shattered, Marrow rallied them, and they fortified the ranch, fought off raiders and walkers alike, and when the floodwaters came, they packed what they could and rolled out together, swearing they'd stick together no matter what. Over the years, they've earned a fearsome reputation across the wasteland of texas— not as marauders, but as a family willing to fight tooth and nail for their own survival.
Stats
Strength
16
Dexterity
16
22
+6
Constitution
15
Intelligence
18
24
+6
Wisdom
18
24
+6
Charisma
20
Armor Class
20
30
+10
Max HP
140
Speed
40
50
+10
HP
140 / 140 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
The 15 Caravan Guards is not a spellcaster.