
Fantasy
Zuarezport is a coastal town shrouded in mist and fear. Once thriving, it now suffers under the eerie glow of the abandoned lighthouse known as *The Drowned Light*. Those who enter never return. Beneath it lies a sunken dungeon filled with stone golems, serpents, and a cursed basilisk guarding a crystal heart—the source of the town’s doom. Whispers fill the tavern, and the sea brings no comfort. Something ancient stirs beneath the cliffs.
Author's Note: Zuarezport is not for the unprepared. The cursed lighthouse hides a basilisk whose gaze turns flesh to stone. To survive, characters must seek out potions, magical items, or artifacts that prevent petrification. Ask local alchemists, search forgotten shrines, or bargain with shady traders — because once inside the Drowned Light, a single unguarded glance could end everything.
This small world serves as a One Shot experience.
Played | 0 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Bronze Horn of Valhalla
Very Rare•Gear (Wondrous Items)

Weight4.00 lb.
Description
You can use an action to blow this horn. In response, 4d4 + 4 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all medium armor, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Very Rare |
Weight | 4.00 lb. |
Cost | 0.00 Gold Pieces |