
Fantasy
Zuarezport is a coastal town shrouded in mist and fear. Once thriving, it now suffers under the eerie glow of the abandoned lighthouse known as *The Drowned Light*. Those who enter never return. Beneath it lies a sunken dungeon filled with stone golems, serpents, and a cursed basilisk guarding a crystal heart—the source of the town’s doom. Whispers fill the tavern, and the sea brings no comfort. Something ancient stirs beneath the cliffs.
Author's Note: Zuarezport is not for the unprepared. The cursed lighthouse hides a basilisk whose gaze turns flesh to stone. To survive, characters must seek out potions, magical items, or artifacts that prevent petrification. Ask local alchemists, search forgotten shrines, or bargain with shady traders — because once inside the Drowned Light, a single unguarded glance could end everything.
This small world serves as a One Shot experience.
Played | 0 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 20 days ago |
Visibility | Public |

HP Range44 - 143 (Avg: 94)
AC16
XP1100
Details
Size | Large |
Type | Aberration |
CR | 4 |
XP | 1100 |
Languages | understands Deep Speech but can't speak |
Defenses
Armor Class | 16 |
HP Range | 44 - 143 (Avg: 94) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.