A world where familiar images appear in a new, unexpected light. :)
Played | 72 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The wild werewolf is a horrifying aberration that has wholly abandoned its human nature, embodying pure savagery. With coarse, disheveled fur covering its unnaturally large, muscular frame, it prowls the night with an insatiable hunger. Its eyes are wild and beastly, radiating madness, while its flattened nose resembles that of a wolf, intertwined with human traits that add to its grotesque appearance. The creature's sharp, uneven teeth are always bared in a menacing grin, while its deformed limbs have evolved into powerful paws, equipped with long, curved claws that are perpetually ready to attack. It moves with predatory grace, never resting, and its bone-chilling roar encapsulates pain, anger, and triumph, seeking destruction as it hunts its prey.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 70 - 90 (Avg: 80) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Howl of Terror
The werewolf lets out a spine-chilling howl. Each creature within 30 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the werewolf's next turn.