Kingdom of Confusion world illustration - Fantasy theme
Fantasy

Kingdom of Confusion

L
Lafita

A world where familiar images appear in a new, unexpected light. :)

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Created
169 days ago
Last Updated
1 days ago
VisibilityPublic
Waterman
CR 7Medium Monstrosity
Waterman
HP Range85 - 100 (Avg: 93)
AC15
XP3900

Description

The Waterman is a magical but terrifying creature that lives in the depths of water. Its appearance resembles a combination of a human and a water creature, radiating cold. Its aggressive nature and territorial instincts make it a fearsome guardian of underwater realms, especially hostile towards humans.

Details
SizeMedium
TypeMonstrosity
CR7
XP3900
LanguagesAquan, understands Common
Defenses
Armor Class15
HP Range85 - 100 (Avg: 93)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw strike

The Waterman makes a melee attack with its claws, dealing 2d6 + 4 slashing damage on a hit.

Water Manipulation

The Waterman can create magical waves that deal 3d8 bludgeoning damage and push creatures within a 15-foot cone back 10 feet.

Water Tornado

As an action, the Waterman can conjure a water tornado in a 20-foot radius that drags creatures into the depths. Creatures within the area must succeed on a DC 15 Strength saving throw or be pulled 30 feet towards the center and take 2d10 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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