A world where familiar images appear in a new, unexpected light. :)
Played | 72 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Waterman is a magical but terrifying creature that lives in the depths of water. Its appearance resembles a combination of a human and a water creature, radiating cold. Its aggressive nature and territorial instincts make it a fearsome guardian of underwater realms, especially hostile towards humans.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Aquan, understands Common |
Armor Class | 15 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw strike
The Waterman makes a melee attack with its claws, dealing 2d6 + 4 slashing damage on a hit.
Water Manipulation
The Waterman can create magical waves that deal 3d8 bludgeoning damage and push creatures within a 15-foot cone back 10 feet.
Water Tornado
As an action, the Waterman can conjure a water tornado in a 20-foot radius that drags creatures into the depths. Creatures within the area must succeed on a DC 15 Strength saving throw or be pulled 30 feet towards the center and take 2d10 bludgeoning damage.