A world where familiar images appear in a new, unexpected light. :)
Played | 72 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Broken Sentinel is a mechanical beast-like sentry designed for protection, now in a state of disrepair. Despite its half-broken limbs, it is still a formidable guardian that moves with uncanny precision, driven by an ancient magic that keeps it functional. Its eyes glow with a faint blue light, mirroring the pulsing energy within its metallic body. The Sentinel is often found in abandoned ruins or ancient fortifications, ever-watchful for intruders.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak. |
Armor Class | 15 |
HP Range | 50 - 70 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | Cold |
Damage Immunities | Necrotic, Poison |
Condition Immunities | None |
Crushing Strike
The Broken Sentinel makes a melee attack with its powerful limbs. On a hit, it deals 2d10 + 4 bludgeoning damage.
Grapple
The Broken Sentinel can attempt to grapple a creature within 5 feet of it. A target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16).
Terrifying roar
Once per day, the Broken Sentinel can emit a terrifying roar. Each creature of its choice within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.