Kingdom of Confusion world illustration - Fantasy theme
Fantasy

Kingdom of Confusion

L
Lafita

A world where familiar images appear in a new, unexpected light. :)

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Created
169 days ago
Last Updated
1 days ago
VisibilityPublic
Sylph
CR 2Small Fey
Sylph
HP Range20 - 30 (Avg: 25)
AC15
XP450

Description

Sylphs are spirits of the air, who are almost invisible, but can be felt when the wind touches the skin or when the air becomes especially light. They are sometimes described as figures surrounded by light or a diffused mist. Free and elusive, these beings embody the essence of movement, lightness, and unbound freedom. They promote harmony in nature through their subtle manipulation of weather patterns and air currents, either nurturing growth or unleashing storms as they see fit.

Details
SizeSmall
TypeFey
CR2
XP450
LanguagesSylvan, Auran
Defenses
Armor Class15
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesAcid, Necrotic, Cold
Damage ImmunitiesFire, Bludgeoning, Force, Piercing, Slashing
Condition ImmunitiesPoisoned
Actions

Gentle Caress

The Sylph can lightly touch a creature, granting them temporary calm or inspiration. The target gains advantage on their next saving throw against charm or fear effects.

Weather Change

As an action, the Sylph can manipulate local weather conditions for up to 1 hour, either clearing the skies or summoning a brief rainstorm within a 1-mile radius.

Whirlwind Gust

The Sylph creates a burst of wind in a 15-foot radius, forcing creatures in that area to succeed on a Dexterity saving throw or be pushed 15 feet away and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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