A world where familiar images appear in a new, unexpected light. :)
Played | 72 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Sylphs are spirits of the air, who are almost invisible, but can be felt when the wind touches the skin or when the air becomes especially light. They are sometimes described as figures surrounded by light or a diffused mist. Free and elusive, these beings embody the essence of movement, lightness, and unbound freedom. They promote harmony in nature through their subtle manipulation of weather patterns and air currents, either nurturing growth or unleashing storms as they see fit.
Size | Small |
Type | Fey |
CR | 2 |
XP | 450 |
Languages | Sylvan, Auran |
Armor Class | 15 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | Acid, Necrotic, Cold |
Damage Immunities | Fire, Bludgeoning, Force, Piercing, Slashing |
Condition Immunities | Poisoned |
Gentle Caress
The Sylph can lightly touch a creature, granting them temporary calm or inspiration. The target gains advantage on their next saving throw against charm or fear effects.
Weather Change
As an action, the Sylph can manipulate local weather conditions for up to 1 hour, either clearing the skies or summoning a brief rainstorm within a 1-mile radius.
Whirlwind Gust
The Sylph creates a burst of wind in a 15-foot radius, forcing creatures in that area to succeed on a Dexterity saving throw or be pushed 15 feet away and knocked prone.