A world where familiar images appear in a new, unexpected light. :)
Played | 72 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Satyrs are mystical creatures representing the balance between nature and mirth. With their half-human, half-goat visage, they charm those around them, dancing and playing delightful melodies that tug at the heartstrings. Their playful nature masks a cunning intellect, allowing them to slip into and out of trouble with ease. While they are embodiments of joy and freedom, when faced with danger, their bravery shines through, making them fierce protectors of the natural world they hold dear.
Size | Medium |
Type | Fey |
CR | 2 |
XP | 450 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 33 - 44 (Avg: 39) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | Charmed |
Enthralling Performance
The Satyr can perform a captivating musical piece, charming those who hear it. All creatures within 30 feet must make a Wisdom saving throw or be charmed for 1 minute.
Forest's Favor
Once per day, the Satyr can call upon the spirit of nature for aid, healing themselves or an ally within 30 feet for 2d8 + 4 hit points.
Trickster's Escape
The Satyr can use a bonus action to cleverly escape a grapple or a tricky situation, gaining advantage on the next Dexterity saving throw.