Kingdom of Confusion world illustration - Fantasy theme
Fantasy

Kingdom of Confusion

L
Lafita

A world where familiar images appear in a new, unexpected light. :)

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169 days ago
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1 days ago
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Flameborn Entity
CR 10Large Elemental
Flameborn Entity
HP Range150 - 250 (Avg: 200)
AC17
XP5000

Description

The Flameborn Entity is the embodiment of pure, unbridled flame, a living burst of magical energy woven from heat, light, and destruction. Born in places rich in fire magic, it manifests as an iridescent body of fire, magma, and clouds of black smoke, with eyes glowing like the core of a hot sun.

Details
SizeLarge
TypeElemental
CR10
XP5000
LanguagesIgnan, understands Common but cannot speak.
Defenses
Armor Class17
HP Range150 - 250 (Avg: 200)
Damage VulnerabilitiesCold
Damage ResistancesFire, Bludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Actions

Fire Absorption

The Flameborn Entity absorbs fire-based damage, increasing its power and healing for half the damage taken.

Fire Strikes

Any melee attack made by the Flameborn Entity is accompanied by an explosion of fire, dealing an additional 10 (3d6) fire damage.

Flame Metamorphosis

The entity can change shape, becoming a fiery beast or a storm of sparks, allowing it to evade attacks and confuse enemies.

Hot Aura

The air around the Flameborn Entity heats up, causing all creatures within 10 feet to take 5 (1d10) fire damage at the start of their turn.

Resurrection through Fire

If destroyed in a fiery environment, the Flameborn Entity can resurrect itself after 1d4 rounds.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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