Fantasy
A journey through five realms to stop a corrupted force from unraveling reality.
Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey:
1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold.
2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects.
3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor.
4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards.
5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination.
6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played | 6 times |
Cloned | 0 times |
Created | 174 days ago |
Last Updated | 11 days ago |
Visibility | Public |
HP Range10 - 50 (Avg: 30)
AC14
XP700
Description
A blazing feline with molten claws and fiery breath. Its sleek body of flowing lava and glowing red eyes guard sacred paths, making it a fierce protector of Igniscendria’s heart.
Details
Size | Large |
Type | Elemental |
CR | 3 |
XP | 700 |
Languages | Understands Ignan but cannot speak. |
Defenses
Armor Class | 14 |
HP Range | 10 - 50 (Avg: 30) |
Damage Vulnerabilities | Cold |
Damage Resistances | Bludgeoning, Piercing, Piercing |
Damage Immunities | Fire |
Condition Immunities | Prone |
Actions
Fiery Breath
(Recharge 5–6): The tiger exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 4d8 fire damage on a failed save, or half as much on a success.
Multiattack
1 Bite + 2 Claw attacks Bite: Melee Weapon Attack, +6 to hit, 1d8 + 4 piercing + 1d6 fire damage. Claws: Melee Weapon Attack, +6 to hit, 1d6 + 4 slashing + 1d6 fire damage.