The Rift of Eternity: Paths of Light and Shadow world illustration - Fantasy theme
Fantasy

The Rift of Eternity: Paths of Light and Shadow

M
MissSicaria

A journey through five realms to stop a corrupted force from unraveling reality.


Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey: 1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold. 2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects. 3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor. 4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards. 5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination. 6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played6 times
Cloned0 times
Created
174 days ago
Last Updated
11 days ago
VisibilityPublic
Inferno Tiger
CR 3Large Elemental
Inferno Tiger
HP Range10 - 50 (Avg: 30)
AC14
XP700

Description

A blazing feline with molten claws and fiery breath. Its sleek body of flowing lava and glowing red eyes guard sacred paths, making it a fierce protector of Igniscendria’s heart.

Details
SizeLarge
TypeElemental
CR3
XP700
LanguagesUnderstands Ignan but cannot speak.
Defenses
Armor Class14
HP Range10 - 50 (Avg: 30)
Damage VulnerabilitiesCold
Damage ResistancesBludgeoning, Piercing, Piercing
Damage ImmunitiesFire
Condition ImmunitiesProne
Actions

Fiery Breath

(Recharge 5–6): The tiger exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 4d8 fire damage on a failed save, or half as much on a success.

Multiattack

1 Bite + 2 Claw attacks Bite: Melee Weapon Attack, +6 to hit, 1d8 + 4 piercing + 1d6 fire damage. Claws: Melee Weapon Attack, +6 to hit, 1d6 + 4 slashing + 1d6 fire damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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