The Rift of Eternity: Paths of Light and Shadow world illustration - Fantasy theme
Fantasy

The Rift of Eternity: Paths of Light and Shadow

M
MissSicaria

A journey through five realms to stop a corrupted force from unraveling reality.


Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey: 1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold. 2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects. 3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor. 4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards. 5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination. 6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played6 times
Cloned0 times
Created
173 days ago
Last Updated
10 days ago
VisibilityPublic
Obsidian Gargoyle Warrior
CR 2Medium Elemental
Obsidian Gargoyle Warrior
HP Range15 - 50 (Avg: 33)
AC15
XP450

Description

Winged statues that come to life to defend treasures and relics.

Details
SizeMedium
TypeElemental
CR2
XP450
LanguagesUnderstands Ignan and Common but does not speak
Defenses
Armor Class15
HP Range15 - 50 (Avg: 33)
Damage VulnerabilitiesThunder
Damage ResistancesFire, Bludgeoning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned, Exhaustion, Petrified
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Damage: 1d8 + 2 piercing.

Claw (Multiattack)

Melee Weapon Attack: +4 to hit, reach 5 ft., two targets. Damage: 2d6 + 2 slashing.

Dive Attack (Special):

When attacking from the air after flying at least 20 ft., bite deals double damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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