The Rift of Eternity: Paths of Light and Shadow world illustration - Fantasy theme
Fantasy

The Rift of Eternity: Paths of Light and Shadow

M
MissSicaria

A journey through five realms to stop a corrupted force from unraveling reality.


Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey: 1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold. 2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects. 3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor. 4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards. 5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination. 6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played6 times
Cloned0 times
Created
174 days ago
Last Updated
11 days ago
VisibilityPublic
Shadowspawn Horrors
CR 3Medium Aberration
 Shadowspawn Horrors
HP Range32 - 50 (Avg: 41)
AC14
XP700

Description

Shadowspawn Horrors are dark, semi-corporeal beings from the Shadow Realm. Their bodies ripple and shift like living shadows, with glowing red eyes and long, clawed limbs.

Details
SizeMedium
TypeAberration
CR3
XP700
LanguagesUnderstands Abyssal and Common but cannot speak
Defenses
Armor Class14
HP Range32 - 50 (Avg: 41)
Damage VulnerabilitiesRadiant
Damage ResistancesNecrotic, Bludgeoning, Piercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesFrightened, Charmed
Actions

Aura of Dread

Creatures within 10 ft. must make a DC 13 Wisdom save or be frightened for 1 minute.

Multi Attack

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.

Shadow Step

Teleports up to 60 ft. into a shadowed area.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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