Fantasy
A journey through five realms to stop a corrupted force from unraveling reality.
Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey:
1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold.
2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects.
3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor.
4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards.
5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination.
6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played | 6 times |
Cloned | 0 times |
Created | 173 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range120 - 340 (Avg: 230)
AC16
XP10000
Details
Size | Huge |
Type | Giant |
CR | 13 |
XP | 10000 |
Languages | Common, Giant |
Defenses
Armor Class | 16 |
HP Range | 120 - 340 (Avg: 230) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | , |
Condition Immunities | None |
Actions
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Lightning Strike
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The giant makes two greatsword attacks.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.