Fantasy
A journey through five realms to stop a corrupted force from unraveling reality.
Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey:
1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold.
2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects.
3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor.
4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards.
5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination.
6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played | 6 times |
Cloned | 0 times |
Created | 173 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Young Green Dragon
CR 8•Large Dragon

HP Range64 - 208 (Avg: 136)
AC18
XP3900
Details
Size | Large |
Type | Dragon |
CR | 8 |
XP | 3900 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 64 - 208 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Poison Breath
The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.