Fantasy
A journey through five realms to stop a corrupted force from unraveling reality.
Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey:
1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold.
2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects.
3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor.
4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards.
5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination.
6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played | 6 times |
Cloned | 0 times |
Created | 173 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Werebear, Hybrid Form
CR 5•Medium Humanoid

HP Range72 - 198 (Avg: 135)
AC11
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 72 - 198 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.