The Rift of Eternity: Paths of Light and Shadow world illustration - Fantasy theme
Fantasy

The Rift of Eternity: Paths of Light and Shadow

M
MissSicaria

A journey through five realms to stop a corrupted force from unraveling reality.


Author's Note: Welcome to The Rift of Eternity: Paths of Light and Shadow! Here are some key points to keep in mind as you embark on this journey: 1) Your Choices Shape the World: Your actions, words, and decisions will influence how the gods, realms, and even the story itself unfold. 2) Balance Power and Humanity: Characters have immense potential, but power comes with consequences. Be mindful of overusing abilities, especially unique abilities, as they might have unforeseen effects. 3) Teamwork is Key: Success in this campaign requires creative collaboration. Combine intellect, strength, and charm to solve puzzles, defeat foes, and earn divine favor. 4) Explore and Investigate: This is a world of discovery. Seek knowledge, engage with NPCs, and delve into the mysteries of the realms for greater rewards. 5) Humor and Heart: While the stakes are epic, don’t forget to embrace the humor and charm of your characters. The journey is as much fun as the destination. 6) Multiple Endings: Your journey can end in redemption, ascension, or corruption, depending on your choices. Shape the legacy of your story.
Played6 times
Cloned0 times
Created
174 days ago
Last Updated
11 days ago
VisibilityPublic
Programmed Illusion
IllusionLevel 6
Programmed Illusion

Description

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

Spell Details
Level6
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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