For honor world illustration - Fantasy theme
Fantasy

For honor

F
Fallout42096

Parallel earth in the Middle Ages, things went bad, everyone fights to survive


Author's Note: I will change some stuff, unless I forget
Played4 times
Cloned0 times
Created
49 days ago
Last Updated
12 days ago
VisibilityPublic
The shugoki
Melee

The shugoki

We are far from home, we samurai. Each new land teaches us new things. Each new ally makes us stronger. The shugoki: once our guardians, they have become as family. And what more fierce protectors could we ask for? The kanabo is an unreasonable weapon; clumsy, dangerous... unless you possess the strength of a demon and an unbreakable will."

The nobushi
Melee

The nobushi

"Villages far from the safety of our castle still need protection. But how can our armies protect the people when we samurai are so few? Nobushi: elegant, aggressive fighters with the lightest of armors and the most exotic of weapons: the naginata. They seem hardly battle ready, but looks, in this case, are profoundly deceiving. They keep our wilds safe and we don't even know who they are."

The orochi
Melee

The orochi

We samurai are outnumbered. Each of our warriors must be the match of ten of our enemies. Each Orochi is a match for a hundred. Swift, strong, truest masters of the katana, they move like shadows with lore taken from the ninja clans. Their armor; a perfect balance of flexibility and strength. Orochi: they are the finest warriors the world has ever known."

The kensei
Melee

The kensei

Every army needs warriors whose specialty is victory. Kensei-sword saints: the guardians of our people. Every great ruler since the fall has trained as a sword saint... every one. And they are formidable. The nodachi was long thought too long too large for use in real war. They proved them wrong. Their armor is the strongest of our people... as is their will."

The Valkyrie
Melee

The Valkyrie

"Valhalla: our reward for dying in battle. But what of those who die elsewhere? The Valkyries - a warrior order who have made a deal with the gods. Each one can earn glory for our fallen dead. In time, they can win a place for the deserving. But they alone decide for whom they fight. Masters of the spear and the shield, scouts, trackers, and perhaps your only hope for salvation."

The warlord
Melee

The warlord

There are traditions among our people that run deep as stone. Their shields are as versatile as they are strong. Their swords are lethal. Simple. An ancient design. And a leader who does not lead the charge is no leader at all. They are called Warlords, a name that is earned. Another ancient tradition. To become a Warlord means service to all who need it, for life. They are the shield of our people... and they will not fall."

The beserker
Melee

The beserker

The vast forests of our lands are said to be filled with the spirits of beasts. Sometimes those beasts join us on the battlefield: Berserkers. Wild, free, and utterly without fear, they fight with twin axes but their true weapon is their passion. There is an ancient riddle: what is stronger than steel? Blood is our answer; blood and fury."

The raider
Melee

The raider

Sometimes a viking is born who carries the spark of gods: Raiders, we call them. It is a name that can summon armies. Ruthless, fearless, made for battle. The Dane Axe was the mightiest weapon of our ancestors; they wield it without mercy. The moment of a viking's death is chosen by fate. So what use have they of armor? Or of fear?"

The conqueror
Melee

The conqueror

In desperate times, conscripted criminals refill our ranks. Sometimes, however, you find a diamond in the rough. The most elite earn their name: Conquerors. Strong as a battering ram, resilient as a fortress gate, their flail is as dangerous to the wielder as it is to the enemy. But in the right hands it becomes... unstoppable."

The peacekeeper
Melee

The peacekeeper

When wars end, it is the silent blade that keeps the peace. But when wars rage, a peacekeeper's work is never done. Quick, lethal, they can win a fight before the enemy even knows they're there. Dancers of death with dual blades for dancing partners. Selected from the desperate, the humble, or the devoted. Sworn to secrecy by unbreakable oaths; what they know could destroy legends... or create them."

The warden
Melee

The warden

The Wardens: members of an ancient order...fallen into dust. Sworn to defend the weak, masters of the longsword. Their origins lost to history; still they fight for what is right. Driven by duty, devoted to their people... but only a few may join their order."

The lawbringer
Melee

The lawbringer

The Lawbringers are justice in Ashfeld. They enforce the laws and dispense punishment and retribution without mercy. Their armor is without equal, their signature weapon a grim reminder of the ultimate punishment for lawlessness. They will go wherever they are needed – pray that you are on the right side when they arrive. Wielding plate armor and a poleaxe these men or women of justice rarely reveal their names, vowing an oath of secrecy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service