The world of Paragon world illustration - Fantasy theme
Fantasy

The world of Paragon

D
Drego

A world teeaming with nature, magic and freedom.


Author's Note: I am new to dnd stuff, and this is my first world so I decided to make it a blank slate where you can use your own locations, characters and monsters for any campaign you had prepared, so all I ask is for you to use this world as much as possible so that I can get some credits from time to time.
Played10 times
Cloned1 times
Created
144 days ago
Last Updated
8 days ago
VisibilityPublic
Vaal Hazak
CR 15Large Dragon
Vaal Hazak
HP Range250 - 350 (Avg: 300)
AC18
XP13000

Description

Vaal Hazak is a solitary Elder Dragon known for its life-sapping miasma, the Effluvium, which it uses to weaken and drain the life force of its prey. With a unique double lower jaw and a body covered in silver scales obscured by a fleshy red veil, it is a fearsome predator that fiercely defends its territory.

Details
SizeLarge
TypeDragon
CR15
XP13000
LanguagesDraconic
Defenses
Armor Class18
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

Vaal Hazak can move up to its speed in a straight line and make a melee attack against a creature in its path. If it moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) slashing damage.

Effluvium Breath

Vaal Hazak exhales a concentrated stream of Effluvium in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

Life Drain

Vaal Hazak targets one creature it can see within 30 feet. The target must succeed on a DC 18 Constitution saving throw or take 36 (8d8) necrotic damage, and Vaal Hazak regains hit points equal to half the damage dealt.

Miasma Cloud

Vaal Hazak releases a noxious cloud of Effluvium in a 30-foot radius centered on itself. Creatures in that area must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute. A poisoned creature takes 10 (3d6) necrotic damage at the start of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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