
Fantasy
A world teeaming with nature, magic and freedom.
Author's Note: I am new to dnd stuff, and this is my first world so I decided to make it a blank slate where you can use your own locations, characters and monsters for any campaign you had prepared, so all I ask is for you to use this world as much as possible so that I can get some credits from time to time.
Played | 10 times |
Cloned | 1 times |
Created | 144 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Spirit Guardians
Conjuration•Level 3

Description
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Spell Details
Level | 3 |
Range | N/A |