Fantasy
A world teeaming with nature, magic and freedom.
Author's Note: I am new to dnd stuff, and this is my first world so I decided to make it a blank slate where you can use your own locations, characters and monsters for any campaign you had prepared, so all I ask is for you to use this world as much as possible so that I can get some credits from time to time.
Played | 0 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Protection from Evil and Good
Abjuration
Details
School | Abjuration |
Level | 1 |
Casting Time | 1 action |
Range | 1 |
Duration | Up to 10 minutes |
Description
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.