The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.
Played | 233 times |
Cloned | 14 times |
Created | 119 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
Rotten Strays are undead canines that have succumbed to decay, their once vibrant fur now a matted mass of rot and filth. Despite their malnourished appearance, these feral beasts retain a ferocity that makes them lethal hunters in the dark corners of the world. They move in packs, driven by a relentless hunger for flesh, and their emaciated forms allow them to glide through the shadows with surprising agility.
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Armor Class | 13 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or take an additional 2d6 necrotic damage as the Rotting Fangs of the Rotten Stray infect the wound.
Pack Tactics
The Rotten Stray has advantage on an attack roll against a creature if at least one of the Rotten Stray's allies is within 5 feet of the creature and the ally isn't incapacitated.