The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Fire Monk
CR 5Medium Humanoid
Fire Monk
HP Range38 - 54 (Avg: 46)
AC15
XP1600

Description

The Fire Monks serve as fierce guardians of the flame of ruin, dedicating their lives to preserving its power and enforcing the tenets of their order. Wrapped in their iconic hooded red robes, these bearded figures move with a blend of grace and intimidation, wielding flames that bring both reverence and fear. As they traverse the perilous lands of Liurnia, they tirelessly hunt for the fugitive who dared to steal their sacred fire.

Details
SizeMedium
TypeHumanoid
CR5
XP1600
LanguagesCommon, Ignan
Defenses
Armor Class15
HP Range38 - 54 (Avg: 46)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flame Mace

The Fire Monk can make a melee attack, dealing 1d8 fire damage plus 1d6 fire damage on a hit. The target also must succeed on a Constitution saving throw or be set ablaze, taking 1d6 fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames.

Flame Strike

The Fire Monk conjures a lance of fire, dealing 3d8 fire damage to a target within 60 feet. The target must make a Dexterity saving throw, taking half damage on a successful save.

Flame Surge

Once per short rest, the Fire Monk can move through flames without taking damage and can create a fiery wave in a 15-foot cone, forcing all creatures in the area to make a Dexterity saving throw or take 4d6 fire damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service