The Lands Between world illustration - Grimdark theme
Grimdark

The Lands Between

M
Muttboy

The world of Elden Ring, a hauntingly beautiful yet desolate land of gold that is scarred from war.


Author's Note: Still have a ton of work to do -Still trying to figure out how to work casting into classes. -Slowly adding items, monsters, and NPCs -All 307 base game weapons and 171 base game spells added. added, they will still require balancing but waiting for the combat overhaul before I dig too deeply into that. See the following document for homebrew rules specific to this world. https://docs.google.com/document/d/1t7MkfUj7CvzkERJoJGxCYYEd5H6lBEml9pYQl9rHUUY/edit?usp=drivesdk
Played233 times
Cloned14 times
Created
119 days ago
Last Updated
33 days ago
VisibilityPublic
Twinsage Sorcerers
CR 6Medium Humanoid
Twinsage Sorcerers
HP Range44 - 52 (Avg: 48)
AC15
XP2300

Description

Twinsage Sorcerers are masters of arcane knowledge, their minds sharp and their magic potent. These enigmatic scholars wear flowing robes adorned with celestial patterns that shimmer like the night sky, and their piercing gaze can unravel even the toughest of mysteries. They are known for their ability to manipulate the very fabric of reality with their advanced spells, making them formidable opponents in battle.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesCommon, Draconic, Celestial
Defenses
Armor Class15
HP Range44 - 52 (Avg: 48)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crystal Burst

Channels arcane energy to unleash a wave of shimmering crystals in a 15-foot cone. All creatures in the area must make a Constitution saving throw or take 3d10 piercing damage and be restrained until the end of their next turn.

Crystal Release

Unleashes a burst of crystalline energy in a 30-foot line that deals 3d8 force damage to all creatures in its path, requiring a Dexterity saving throw to halve the damage.

Glintstone Cometshard

Calls forth a shard of glintstone that spirals to a point within 120 feet, exploding for 4d6 radiant damage in a 10-foot radius upon impact. Affected creatures must make a Dexterity saving throw to take half damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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