Fantasy
A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.
Author's Note: Tons of time have gone into the creation of this world, and much much more is to come. This is still very much a work in progress. Please enjoy.
Played | 48 times |
Cloned | 2 times |
Created | 53 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Dust of Dryness
Gear
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 0.01 lb. |
Cost | 120.00 Gold Pieces |
Description
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.