A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.
Played | 82 times |
Cloned | 6 times |
Created | 159 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Description
The chieftain of the goblin camp is a brutish and cunning creature named Grukk. Standing slightly taller than most goblins, with thick, knotted muscles and a scarred face, Grukk is a terrifying figure, even among his own kind. His dark green skin is mottled with patches of scars and war paint, and his beady eyes gleam with malice and intelligence. Grukk wears a patchwork crown made of bone and feathers, symbolizing his self-proclaimed rule over the camp. Despite his savage appearance, he is a shrewd tactician who has managed to unite several warring goblin factions under his leadership. His strength in battle is matched only by his ability to manipulate others, and he rules with an iron fist, punishing disobedience swiftly and brutally. However, Grukk is not without his moments of calculating kindness, using rewards to keep his followers loyal and eager to please him in the pursuit of treasure and chaos.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Goblin |
Armor Class | 15 |
HP Range | 70 - 90 (Avg: 80) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Club
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Cunning Command
Grukk can direct an ally within 30 feet as a bonus action, allowing them to use their reaction to make one weapon attack.
Jagged Dagger
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Multiattack
Grukk makes two melee attacks, one with his bone club and one with his jagged dagger.