A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.
Played | 80 times |
Cloned | 6 times |
Created | 154 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
The elite goblins of Grukk's camp are a terrifying force to be reckoned with. These warriors are hand-picked by Grukk for their brutal efficiency and skill in combat. Towering over their common kin, they are heavily scarred, their green skin marked with symbols of battle and loyalty to their chieftain. Their armor, scavenged and reforged from fallen enemies, is piecemeal but surprisingly durable, consisting of leather, metal scraps, and the bones of larger creatures. They wield vicious, handcrafted weapons such as jagged axes, wickedly curved blades, and crude spears. Their eyes burn with a feral intensity, and they move with terrifying speed, often striking first and leaving no chance for escape.
Size | Small |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Goblin |
Armor Class | 15 |
HP Range | 25 - 32 (Avg: 29) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crude Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Jagged Axe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Multiattack
The elite goblin makes two attacks with its jagged axe or one attack with a wickedly curved blade.
Wickedly Curved Blade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.