A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.
Played | 80 times |
Cloned | 6 times |
Created | 154 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
The Orc Warchief is a towering, imposing figure, often standing nearly seven feet tall, with a body shaped by years of brutal combat and leadership. Their skin is a dark green or grayish hue, etched with battle scars and tattoos that mark their rise through the ranks. A master of both strategy and brute force, the Warchief commands unparalleled respect and fear within the tribe. They are draped in the finest armor available, often forged from the bones, scales, and metals of defeated enemies, a symbol of their dominance. Their weapon, typically a massive axe or greatsword, is both a tool of destruction and a symbol of their leadership. The Warchief’s presence on the battlefield is a harbinger of devastation, with their roar rallying their forces to charge with unrelenting fury. Known for their cunning and ruthlessness, they strike fear not only into their enemies but also into the hearts of their own warriors.
Size | Large |
Type | Giant |
CR | 10 |
XP | 5900 |
Languages | Common, Orc |
Armor Class | 18 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Brutal Clash
The Warchief charges forward up to twice their movement speed in a straight line and can make one melee attack against each creature in their path.
Greatsword Strike
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d6 + 7) slashing damage.
Rallying Roar
Allies within 30 feet gain advantage on their next attack roll and immunity to being frightened until the end of their next turn.