Ashorath world illustration - Fantasy theme
Fantasy

Ashorath

J
JonesNFPV

A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.


Author's Note: Tons of time have gone into the creation of this world, and much much more is to come. This is still very much a work in progress. Please enjoy.
Played76 times
Cloned5 times
Created
130 days ago
Last Updated
76 days ago
VisibilityPublic
Zone of Truth
EnchantmentLevel 2
Zone of Truth

Description

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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