Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

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Waterdeep, also known as the City of Splendors or the Crown of the North.


Author's Note: I plan to include every single location I can find in any sourcebook in the city. After that is done, I will try to incorporate the Dragon Heist campaign. We will see whether it works. I know that images are missing. I will deal with them at a later point.
Played13 times
Cloned3 times
Created
39 days ago
Last Updated
10 days ago
VisibilityPublic
Cube of Force
Cube of Force
gear
Details
TypeGear
CategoryWondrous Items
RarityRare
Weight0.25 lb.
Cost0.00 Gold Pieces
Description

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces | Face | Charges | Effect | |---|---|---| | 1 | 1 | Gases, wind, and fog can't pass through the barrier. | 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | 3 | 3 | Living matter can't pass through the barrier. | 4 | 4 | Spell effects can't pass through the barrier. | 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | 6 | 0 | The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. | Spell or Item | Charges Lost | |---|---| | Disintegrate | 1d12 | | Horn of blasting | 1d10 | | Passwall | 1d6 | | Prismatic spray | 1d20 | | Wall of fire | 1d4 |

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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