Fantasy
Waterdeep, also known as the City of Splendors or the Crown of the North.
Author's Note: I plan to include every single location I can find in any sourcebook in the city.
After that is done, I will try to incorporate the Dragon Heist campaign. We will see whether it works.
I know that images are missing. I will deal with them at a later point.
Played | 13 times |
Cloned | 3 times |
Created | 39 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Chill Touch
Necromancy
Details
School | Necromancy |
Level | 0 |
Casting Time | 1 action |
Range | 120 |
Duration | 1 round |
Description
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.