Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

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Waterdeep, also known as the City of Splendors or the Crown of the North.


Author's Note: I plan to include every single location I can find in any sourcebook in the city. After that is done, I will try to incorporate the Dragon Heist campaign. We will see whether it works. I know that images are missing. I will deal with them at a later point.
Played13 times
Cloned3 times
Created
39 days ago
Last Updated
10 days ago
VisibilityPublic
Contact Other Plane
Contact Other Plane
Divination
Details
SchoolDivination
Level5
Casting Time1 minute
RangeN/A
Duration1 minute
Description

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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