2. Merethic Era
Era Theme
The Merethic Era was an age of origin and migration, when the world was raw and shaped by myth made real. Elves established their first kingdoms, men arrived from distant Atmora, and dragons ruled skies as gods made flesh. It was a period defined by foundation: of cities, cultures, and the conflicts that would echo into every subsequent age. Scholars of later eras admit the chronology is fractured, as myths blend with memory, but enough patterns emerge to understand it as a time when permanence first entered Tamriel.
Major Events and Movements
Aldmeri Dominion of Old
The earliest part of the Merethic saw the wandering Aldmer settle on Summerset Isle, founding the first cities that became the seed of Altmeri civilization. Crystal-towers rose, the most famous being Crystal-Like-Law, said to channel starlight into divine patterns. These early settlers established a hierarchy rooted in ancestor veneration, from which sprang @Altmer reverence for their supposed divinity. From @Summerset, expeditions pushed outward: to @Valenwood, the coasts of @Hammerfell, and the @Inner Sea of @Morrowind. Direnni clans in particular moved to @High Rock, enslaving or intermingling with the local Nedes and giving rise to the early @Bretons.
The Coming of Men
Nedic tribes already wandered Tamriel in scattered numbers, but their story changed when Atmoran sailors crossed the @Sea of Ghosts. These first @Nords, led by Ysgramor and his Five Hundred Companions, carved new homes along the northern coasts. Conflict erupted with the @Falmer, the Snow Elves, who had lived in @Skyrim’s mountains for untold centuries. The Night of Tears, in which @Falmer sacked the human city of @Saarthal, ignited centuries of bloodshed. Ysgramor’s return with his Companions marked the beginning of permanent Nordic presence, and ultimately the expulsion and subjugation of @Falmer populations.
Dragon Cults
@Dragons dominated the skies and were worshiped as gods by both men and elves. Vast temples rose in @Skyrim, their architecture carved with draconic motifs. The @Dragon Priests enforced tribute, demanding gold, labor, and sacrifice. Yet dissent grew; whispers of rebellion began even before the dawn of the First Era. These cults preserved powerful arcane knowledge, later rediscovered by @Nords and imperials alike. Their downfall foreshadowed the end of @Dragon hegemony.
Chimer and Dwemer in Resdayn
In @Morrowind, the Dwemer established underground city-fortresses, masters of tonal architecture and machine-logic. The Chimer, led by prophet Veloth, migrated east from @Summerset, rejecting Altmeri stasis for Daedric worship. The uneasy coexistence of Dwemer materialism and Chimer faith defined Resdayn. Their conflicts, alliances, and shared wars with northern @Nords laid the groundwork for the later Tribunal’s ascendancy. Key cities like @Narsis, @Mournhold, and Gnisis trace their foundation to this time.
Bosmer and the Green Pact
In @Valenwood, Aldmeri offshoots adapted to the forest. Legends say Y’ffre bound the @Bosmer to the Green Pact, forbidding them from harming vegetation. Their society became one of hunters and bone-craft, tied to the seasonal rhythm of the forest. This distinction marked them as apart from their @Altmer kin, even as both traced descent from @Summerset migrants.
Yokuda and the Ra Gada
Though not yet a Tamrielic force, the islands of Yokuda developed their warrior traditions during this age. The Ra Gada would not arrive on Tamriel until much later, but their early history and sword-singing practices already flourished, preparing them for later conquest.
Cyrodiilic Heartlands
The heart of Tamriel was a patchwork of Nedic tribes and Ayleid city-states. The Ayleids built vast subterranean halls, ornamented with Welkynd stones, channeling magicka from starlight. Slave labor, often Nedic, powered their empire. White-Gold Tower rose as a center of ritual and rule, anchoring the province. Their culture blended brutal Daedra worship with advanced arcane engineering, a paradox that foreshadowed both their dominance and their destruction.
@Orsimer and the Curse of Trinimac
The Orcs trace their beginning to this time, when Trinimac, champion of the Elves, was consumed by @Boethiah and transformed into @Malacath. His followers became the @Orsimer, the Pariah Folk. Driven from @Summerset, they settled harsh mountains in @High Rock and @Orsinium’s future lands. Though scorned, their endurance carved them a lasting identity.
Cultural Shifts
The Merethic Era was when myth hardened into precedent. Elves claimed divine ancestry, while men asserted new sovereignty rooted in struggle and conquest. @Dragons established the pattern of worship tied to domination, teaching Tamriel that divinity could be demanded through terror. Ayleid cruelty toward their slaves imprinted a cultural memory that would later drive Alessia’s rebellion. The schism of Veloth set the stage for religious pluralism, proving that faith could shape nations as powerfully as armies. The Night of Tears proved cultural annihilation was always one war away, a lesson that bred resilience in Nordic memory.
The architecture of this age was monumental—towers of glass and stone, underground fortresses of resonant tone, and cyclopean dragon-temples that scar mountainsides even millennia later. Oral traditions and epic poems flourished, preserving half-mythical accounts that blurred truth with divine fable. Cultures crystallized in response to environment: @Bosmer in forest, @Nords in tundra, Chimer in volcanic ash. Each sought permanence, a foothold in a world still half-shaped.
The Direnni Hegemony
Among the Aldmer who left Summerset, none proved as ambitious as Clan Direnni. They settled in @High Rock , building elaborate towers and establishing dominion over the native Nedes. Unlike other elves, the Direnni permitted limited intermarriage, giving rise to a mixed population that would later form the Breton identity. By the late Merethic, the Direnni controlled swathes of @High Rock and @Cyrodiil, their banners raised over fortress-cities that dwarfed local Nedic settlements. Though their dominance waned by the First Era, their legacy as feudal lords shaped @Breton society permanently, instilling a tradition of aristocracy and magical governance.
Rise of Ayleid Supremacy
The Ayleids, or Wild Elves, consolidated power in Cyrodiil during this period. Masters of star-powered sorcery, they carved subterranean labyrinths illuminated by Welkynd and Varla stones. Their devotion to Daedric princes fostered a culture both artistic and cruel, defined by ecstatic ritual and ritualized violence. Slave labor fueled their cities, and captured Nedic populations became the backbone of their empire. White-Gold Tower stood as their central pillar, simultaneously a religious conduit and symbol of political unity. This Ayleid supremacy made @Cyrodiil the most urbanized and magically advanced region of the Merethic Era, but its reliance on oppression planted the seeds for future rebellion.
Religious Schisms
The Merethic was as much a spiritual age as a political one. Among elves, @Altmer codified ancestor worship, @Bosmer swore to Y’ffre’s Green Pact, and Chimer pledged themselves to Daedric patrons. Men imported Atmoran traditions of Shor, Kyne, and Tsun, setting the stage for Nordic myth. Meanwhile, dragon cults blurred the line between worship and tyranny. These parallel systems often collided, but their coexistence forged Tamriel’s lasting identity: a continent where gods are both creators and conquerors, and belief itself is a weapon of empire. The religious diversity of the Merethic foreshadowed the perpetual conflicts of later eras, from Alessia’s Rebellion to the rise of the Tribunal.
Expansion of Trade and Language
Though often remembered for wars, the Merethic was also a time of growing exchange. Maritime routes between @Summerset, @Valenwood, and @Hammerfell carried goods, culture, and language. Nedic dialects blended with Aldmeri speech, forming early Cyrodilic. Magical knowledge — soul gems, binding rituals, starlore — spread across provincial boundaries. This cross-pollination created hybrid cultures such as the @Bretons, who combined Nedic pragmatism with Aldmeri arcane tradition. By the dawn of the First Era, Tamriel already possessed a tangled web of interconnected economies and tongues, rooted in these first networks of trade.
Closing the Merethic
The Merethic did not end with a single event but with the accumulation of record-keeping and statehood. When scholars later codified the beginning of the First Era, it was because the world had transitioned from myth into measured chronology. The Dragon Cult was waning, the Ayleids held empire, and men had proven themselves permanent residents of Tamriel. Civilization was no longer experimental but entrenched. In this way, the Merethic remains a threshold age: both the memory of divine origin and the prologue to history.
Legacies
By the end of the Merethic, Tamriel was no longer a wilderness of wandering tribes but a continent divided into civilizations, each with their own pantheon, city, and sense of destiny. @Summerset stood as an eternal bastion of Elven purity. Skyrim belonged to the @Nords, scarred by war with @Falmer and @Dragons. Cyrodiil was marked by Ayleid cruelty, an empire in all but name. @Morrowind balanced Dwemer steel and Chimer faith, ready for inevitable clash. @Valenwood and @High Rock grew into distinct, self-contained identities.
These divisions, born in the Merethic, became the borders, prejudices, and alliances that shaped every later age. Though the Merethic ended with the formal beginning of recorded time in the First Era, its echoes remain in every banner, temple, and tale told across Tamriel. The struggles of gods, @Dragons, and mortals in this age are remembered not merely as history but as the foundation of history itself.