Tamriel is set in The Elder Scrolls universe. Start Date: 17th of Last Seed in the year 4E 201
Played | 94 times |
Cloned | 23 times |
Created | 47 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Ancient Ruins of Ontis
Hidden deep in the hills, these are the overgrown remnants of an ancient civilization that once lived in the area. The ruins are shrouded in mystery, with overgrown stone walls and moss-covered carvings.
Brolas’ Woodshop
The woodshop is a simple yet sturdy structure built by Nivenor himself, with a wide, open workspace where raw timber is stacked neatly along one side. The shop is filled with the scent of fresh-cut wood, and the sound of steady hammering and sawing is often heard. Wooden beams, planks, and various carpentry tools—saws, hammers, chisels, and mallets—are arranged in an orderly fashion. Finished pieces of furniture—chairs, tables, and cabinets—are stored along the walls, ready for use. A large workbench sits at the center, where Nivenor crafts intricate designs for the village. The shop's windows allow sunlight to pour in, highlighting the dust particles floating through the air.
Castle Valga
The seat of power for the formidable Countess Arriana Valga, Castle Valga stands as a formidable structure on the western outskirts of the city. The castle boasts grand chambers tailored for the ruling class, including an opulent throne room and private quarters filled with exquisite decorations that reflect the Countess's taste for the finer things in life.
Chorrol Barracks
The Chorrol Barracks serves as the stronghold for the Chorrol City Watch, a dedicated unit of guards tasked with maintaining peace and order in the bustling city. Here, citizens can report crimes and seek protection, while guards prepare for their daily patrols and training. The barracks is a hive of activity, reflecting the city's commitment to safety and law enforcement.
Chorrol Great Oak
The Chorrol Great Oak stands as a majestic symbol of both the city and its people, with its sprawling branches providing shade to the bustling plaza surrounding it. Residents gather here for festivals, meetings, and storytelling, fostering a sense of community under the watchful gaze of this ancient sentinel.
Chorrol Main Gate
The interior of the Chorrol main gate is an imposing structure of stone and timber, echoing with the sounds of guards patrolling and the distant chatter of townsfolk. Massive wooden beams support the overhead roof, while sunlight filters through small arrow slits, casting intricate patterns on the cobblestone floor. The air is filled with the scent of leather and the faint tang of metal, hinting at the armory nearby.
Chorrol Western Gate
The Western Gate of Chorrol is a sturdy, stone archway that serves as one of the main entrances to the city, connecting it to the trade routes leading west toward Hammerfell and beyond. Flanked by tall, weathered walls and reinforced wooden gates, the entrance is constantly patrolled by city guards, ensuring both the security of the city and the safe passage of merchants and travelers. Nearby, traders and adventurers often gather at small market stalls, where goods are exchanged before heading further into the bustling town square. The gate is well-worn but maintained, reflecting Chorrol’s balance between its rich history and active role as a hub for trade and travelers.
Council Stone
The stone is smooth and round, covered with faint, weathered carvings of past generations. It is said to be a relic from the village's founding, symbolizing unity and wisdom. Over time, it has become a focal point for village meetings and important decisions. A modest wooden bench sits nearby, where Erandil often rests when meeting with villagers. A large, ancient stone located at the center of the village, surrounded by a small, well-maintained garden. The Council Stone serves as the heart of the village, where important discussions and disputes are settled, and where villagers come to seek Erandil's counsel. Many believe that the stone holds the collective memory of the village, and it is where traditions are passed down from one generation to the next.
Dreth’s Hillstead
Elyna's home is a simple stone and timber cottage with a sloping roof, designed to withstand the elements. The house is surrounded by a stone wall that helps keep her flock close to home at night. A small garden grows outside, with hardy herbs and vegetables suited to the rough climate. Inside, the cottage is modest but functional, with a large hearth for warmth, dried herbs hanging from the ceiling, and shelves filled with tools, ropes, and other necessities for shepherding. A well-worn table holds maps of the surrounding hills, and a small bed in the corner is neatly arranged with woolen blankets she’s crafted herself. There’s a set of sturdy boots and a bow hanging by the door, ready for quick use in case of danger.
Endaro’s Loomhouse
The Loomhouse is a modest stone and timber building with large windows that allow plenty of natural light to flood the room, ideal for weaving. Inside, several looms of varying sizes dominate the space, with spools of wool and flax hanging neatly on shelves. A long wooden worktable stretches across the room, covered with cloth, tapestries in progress, and skeins of yarn. The walls are adorned with Delphine’s completed tapestries, featuring intricate patterns and designs inspired by local nature, the seasons, and village life. There’s a small corner where younger villagers often gather to learn the craft from her, surrounded by baskets of colorful threads.
Felroth’s Mill
The mill is a sturdy stone and timber structure, built close to the water's edge with a large, slow-turning waterwheel that powers the grinding stones inside. Inside the mill, sacks of grain are stacked near the entrance, waiting to be processed. The air is filled with the sound of the millstones grinding and the pleasant scent of fresh flour. Wooden beams support the ceiling, and there are shelves lined with tools and supplies for the mill’s upkeep. A large grindstone dominates the center of the room, where Gaius works throughout the day. A small table near the back is where Gaius keeps a jug of ale and a few cups, always ready to share a drink and a laugh with visitors.
Fighters Guild
Situated in the bustling northern district of the city, the Northern Fighters Guildhall stands as a hub for aspiring and seasoned warriors alike. Offering a variety of quests, rigorous training programs, and essential services, it is a beacon of strength and camaraderie. The atmosphere is filled with the sounds of clashing swords and the spirited banter of guild members discussing quests and glory.
Fire and Steel
Fire and Steel is a bustling blacksmith shop located near the heart of town, where the sound of clanging metal and the scent of coal smoke fill the air. Rasheda, a skilled blacksmith known for her fiery temper and unparalleled craftsmanship, runs the shop, offering a wide range of weapons and armor, alongside repair services for adventurers and townsfolk alike.
Frostmane Hold
Frostmane Hold is the name of Braga Frostmane's small, fortified residence near the city gates of Chorrol. This sturdy home serves as both a base of operations and a storage facility for her caravan between trade runs. The house is built from strong stone and wood, with a reinforced gate and large stables out back, where her pack animals rest. Inside, Frostmane Hold is simple but efficient, with a small armory, a meeting room for discussing trade deals, and plenty of storage for the goods her caravan transports.
Hawkwood Hall
Velerius and his mercenary group, Hawkwood Company, maintain a residence in Chorrol known as Hawkwood Hall, a modest but fortified stone building on the outskirts of the city. Hawkwood Hall serves as both their living quarters and headquarters, with enough space for the group’s core members, a small training yard, and a few rooms for storing equipment and supplies. The building is well-maintained, with a communal hall for meals and meetings, and several private rooms where members can rest between jobs. Though it's not luxurious, Hawkwood Hall is secure and functional, designed to provide the group with everything they need to prepare for their next contract. The group often hosts meetings here to discuss upcoming jobs or potential clients, and Velerius uses it as a base to train new recruits. It’s also a place of camaraderie, where the mercenaries share stories, sharpen their skills, and rest from the dangers of the road.
Ildra's Herb Sanctuary
The Sanctuary is a modest, vine-covered wooden cottage with a wide garden full of medicinal plants and wildflowers. Outside, rows of neatly arranged herbs and plants grow in abundance, carefully tended by Ildra. A small stone path leads from the forest to the cottage, giving the space a secluded, tranquil feel. Inside, the walls are lined with shelves filled with jars of dried herbs, flowers, and roots. There’s a central worktable where Ildra prepares her healing salves, potions, and teas, using a combination of traditional herbalism and her natural connection to the land. The air is filled with the scents of freshly cut herbs and earthy soil.
Iron Hearth Forge
The forge has a stone and timber structure, with a large open-sided workshop allowing smoke from the forge to escape. A sturdy anvil stands at the center, with racks of farming tools, horseshoes, and the occasional weapon displayed along the walls. The forge itself glows with the constant heat of embers, and a small, well-worn bellows rests nearby. The air around the forge carries the scent of coal, iron, and leather, with the rhythmic sound of hammering ringing through the village at most hours. The Iron Hearth Forge serves as the lifeblood of Ontus’ agricultural community, where villagers frequently visit to have their tools repaired or equipment made. Maric’s reputation for quality craftsmanship draws both locals and travelers, as he is known for making practical, reliable tools that withstand the test of time.
Mages Guild
Found near the southern part of the city, this guildhall provides services related to magic and serves as a hub for mages seeking quests and knowledge.
Northern Goods and Trade
A bustling general store at the heart of the village, catering to adventurers and locals alike. The store is filled with an eclectic assortment of goods, from sturdy weapons and glittering armor to essential supplies for any journey. Adventurers seeking their next quest often find themselves browsing through the shelves, chatting with Seed-Neeus, and sharing stories of their escapades.
Renoit's Books
Renoit's Books is a cozy bookshop nestled on the western side of Chorrol, inviting scholars and adventurers alike to explore its vast collection of tomes and scrolls. The shop is renowned for its rare finds and knowledgeable staff who are always ready to assist customers in their literary pursuits.
Telvanni Tonics
Telvanni Tonics is a small, cozy alchemy shop located on a quiet side street in Chorrol. The wooden exterior, with Telvanni-inspired carvings, is adorned with hanging herbs and flowers. Inside, the air is rich with the scent of exotic ingredients, and shelves are lined with vials, potions, and jars filled with rare herbs. A well-used alchemy table sits in the center, surrounded by various tools. The shop is owned by Marina Telvanni, a skilled and somewhat eccentric Dunmer alchemist, known for her expertise in rare and powerful brews.
Temple of Stendarr
The Temple of Stendarr is a revered sanctuary in the heart of Chorrol, serving as a beacon of hope and healing for the townsfolk. Its grand architecture and serene atmosphere draw worshippers and seekers of solace alike, offering both prayer and restorative care.
The Dawnlight Healing House
The Dawnlight Healing House is a modest, welcoming clinic located near the heart of Chorrol, with clean stone walls and simple wooden furnishings. Inside, the scent of herbs fills the air, and patients are treated in private, comfortable rooms, where Amara uses a blend of traditional herbal remedies and Restoration magic to heal wounds, illnesses, and other ailments.
The Forgotten Orchard
An old orchard with overgrown apple and pear trees. The orchard still bears fruit, and villagers who know of it can gather its offerings.
The Grey Mare
The Grey Mare is a quaint inn located near the southern side of Chorrol, providing affordable accommodations for weary travelers. Its welcoming atmosphere is enhanced by the aroma of hearty stew and freshly baked bread wafting from the kitchen, drawing patrons from the chilly evening air. The inn's rustic wooden beams and comforting hearth light create a cozy ambiance perfect for sharing tales of adventure or relaxing after a long journey.
The Hidden Coin
Tucked away in a narrow alley on the outskirts of the main market, The Hidden Coin appears to be a small, inconspicuous trinket shop. To the average passerby, the shop sells small curiosities, common trinkets, and basic goods. However, for those in the know, The Hidden Coin is a front for Jarin’s smuggling operation and serves as a fence for stolen or rare goods. The interior of the shop is cramped and dimly lit, with shelves stacked high with various oddities, ranging from mundane items like old coins and jewelry to rare, unmarked artifacts of unknown origin. A trapdoor behind the counter leads to a hidden basement where Jarin stores his more valuable contraband, far away from the prying eyes of city guards. The shop has an air of secrecy about it, and only trusted clients are ever allowed access to Jarin's more illicit inventory. Behind the counter, Jarin keeps a concealed ledger, listing every item and contact, but it's written in code only he understands.
The Hill of Echoes
A large grassy hill with strange acoustics. Shouts from the top of the hill echo across the valley, giving it an eerie reputation.
The Hunter’s Lodge
A small, well-kept cabin used by the village’s hunters during long expeditions. It’s a base for preparing hunts and processing game.
The Moonlit Stone Circle
A circle of standing stones located on a hilltop. The stones align with the phases of the moons, and during full moons, the circle glows with a magical light.
The Oak and Crosier Inn
The Oak and Crosier Inn is a bustling establishment known for its hearty meals and warm atmosphere, providing a welcoming refuge for weary travelers and locals alike. Its wooden beams and stone walls exude a rustic charm, making it a popular gathering spot to share tales of adventure over a pint of ale.
The Old Watchtower
A crumbling abandoned watchtower overlooking the village and surrounding plains. Although in disrepair, it offers a good vantage point and a glimpse into the region’s past defenses.
The Silver Spring
A clear spring that produces cold, refreshing water. Under the right moonlight, the water shimmers like silver and is believed to have restorative properties.
The Stone Bridge
A beautifully crafted stone bridge crossing a slow-moving river. Villagers enjoy coming here to relax and watch the water pass by.
The Verdant Grove
The Verdant Grove is a small, secluded herb shop nestled on the outskirts of Chorrol, surrounded by a vibrant garden of rare and medicinal plants. Inside, the shop is dimly lit with shelves filled with jars of herbs, potions, and elixirs, while the earthy scent of herbs and incense fills the air, offering a peaceful atmosphere for those seeking Lirien’s expertise in healing and alchemy.
The Wandering Hearth Inn
The inn is a two-story timber and stone building with a thatched roof and a large, welcoming sign hanging above the entrance, depicting a glowing hearth. Inside, the common room is cozy and lively, with wooden tables and chairs scattered around a large central fireplace. The smell of hearty stew and fresh bread fills the air, and lanterns hanging from the wooden beams cast a warm glow. The bar counter is well-stocked with local ales, and there are several small rooms upstairs for lodging, each simple but clean. A few shelves behind the bar hold knick-knacks from travelers who have passed through, as Leora loves collecting small tokens and stories from the outside world.
The Wandering Stag
The Wandering Stag is a smaller, more discreet inn tucked away in a quieter part of Chorrol, catering to those who value privacy. It’s frequented by adventurers who want to avoid attention, and it’s rumored that deals of a more illicit nature sometimes happen here. Run by Esme Faelar, it’s a no-nonsense establishment, known for its discretion and lack of questions.
Thorne’s Training Yard
Thorne’s Training Yard is a modest but well-equipped space attached to Cassius Thorne's small home near Chorrol’s western gate. The yard is fenced off and outfitted with basic training dummies, wooden sparring weapons, and a few pieces of armor for practicing drills. The ground is well-trodden from years of use, and there’s a small storage shed where Cassius keeps more advanced gear, including shields, swords, and chainmail for his more experienced trainees. While the yard is simple compared to grander training halls, it’s known for the quality of instruction provided by Cassius, who uses it to teach both novice fighters and seasoned warriors looking to hone their skills. The space is quiet and unassuming, but those who train here often leave with a newfound respect for discipline, tactics, and combat fundamentals.
Valga’s Homestead
The homestead includes several acres of farmland where crops like wheat, potatoes, and vegetables grow in neat rows. A small barn houses livestock, including cows and goats, which are essential for Sorine’s renowned cheese-making. Nearby, an open-air shed is where Sorine churns milk into butter and cheese, with shelves of aging cheeses stacked neatly along the walls. The main farmhouse is cozy, with a wood-burning hearth and a long wooden table where Sorine often serves warm meals to her family and visitors alike. Valga’s Homestead is a lifeline for the village, providing fresh produce, dairy, and meat. Sorine’s cheese is particularly sought after, often traded or gifted to the villagers. Her farm is a place of community, where villagers stop by not just to trade goods, but also to seek advice or share a meal.
Vennis’ Healing Grove
The Healing Grove is a modest stone and wood cottage with a small herb garden growing just outside. Surrounding the grove are lush trees, giving the area a peaceful and secluded feel. Inside the cottage, shelves are lined with jars of herbs, poultices, and potions, and a central worktable is always covered with drying herbs and mortar and pestle tools for creating remedies. A bed and a few chairs are available for patients in need of rest, while an altar to Kynareth sits near the hearth, where Talia offers quiet prayers before her healing sessions. Soft sunlight filters through the windows, giving the space a warm, comforting glow.
Whispering Falls
A secluded waterfall nestled in a forested area just beyond the village. The sound of the water is calming, and it is believed to have mystical properties. Villagers often come here to reflect or seek clarity during difficult times.