A Continental Ecology of Beasts, Predators, and Myth
Fauna in Tamriel does not exist independently of myth. Beasts are shaped by climate, divine residue, Daedric interference, and long-term magical saturation. Many creatures fill roles unseen in mundane worlds: some replace technology, others replace religion, and some act as mobile disasters. Fauna defines roads, borders, settlement patterns, and warfare logistics. Every province evolves around what hunts it, what feeds it, and what worships it.
Creatures are broadly categorized as Domestic, Wild, Predatory, Apex, and Mythic/Sacred, though overlap is common.
Domestic and Utility Animals
Nordic horses (thick-coated, frost-resistant)
Cattle (high-fat breeds)
Mountain goats
Chickens
Nordic hounds (sled, guard, and war variants)
Common Wildlife
Snow deer
Elk
Hares
Arctic foxes
Ice marmots
Alpine ravens
Predatory Fauna
Wolves (pack-oriented, aggressive in winter scarcity)
Ice wolves (magically hardened subspecies)
Brown bears
Snow bears
Frostbite spiders (dungeon-adapted arthropods)
Sabre cats
Apex / Territorial Threats
Trolls (regenerative giants tied to cold climates)
Ice wraiths (elemental predators)
Mammoths (semi-domesticated by giants)
Mythic / Cultural Beasts
Dragons (cyclical apex beings)
Spirit elk (Nordic myth manifestation)
Hagraven-bound beasts
Domesticated
Imperial war horses
Oxen
Sheep
Pigs
Poultry
Common Fauna
Red deer
Foxes
Boars
Beavers
River fish (catfish, carp, salmon)
Predators
Wolves
Black bears
Mountain lions
Giant snakes (Niben tributaries)
Apex / Dungeon Fauna
Minotaurs (semi-mythic, territorial)
Ogres
Will-o’-the-Wisps
Symbolic / Cultural
Imperial eagles
Cavalry bloodlines of war horses
Domestic
Breton horses
Sheep
Dairy cattle
Guard mastiffs
Common Wildlife
Hill deer
Badgers
Hare
Ravens
Gulls
Predators
Wolves
Dire foxes
Giant bats
Marsh crocodiles
Apex / Magical Threats
Harpies
Wyrd-beasts (nature-twisted fauna)
Sea serpents
Cultural Creatures
Fey-touched animals
Wyrd familiars
Domestic / Utilitarian
Guar (pack, dairy, meat)
Silt striders (arthropod transport)
Common Species
Scrib
Kwama workers
Cliff racers (pre-eradication)
Ash beetles
Predators
Nix-hounds
Alits
Shalks
Feral Kwama guardians
Apex / Horror
Kagouti
Ash ghouls
Corprus beasts
Dwemer automata (classified as fauna in practice)
Sacred / Mythic
Tribunal-altered guardians
Ghostfence spirits
Domestic (Limited by Green Pact)
Hunting hawks
Trained insects
Pack reptiles
Common Wildlife
Tree-dwelling monkeys
Jungle boars
Lizards
Amphibians
Canopy birds
Predatory Fauna
Giant snakes
Panther variants
Spider colonies
Venomous insects
Apex / Territorial
Jungle trolls
Shapeshifting beasts
Root-walkers (plant-animal hybrids)
Sacred Fauna
Y’ffre spirit-beasts
Wild Hunt transformations
Domesticated
Pedigree Altmeri horses
Temple animals
Messenger birds
Common Wildlife
Crystal lizards
Shore crabs
Songbirds
Predators
Reef sharks
Arcane serpents
Bound hunting constructs
Restricted / Mythic
Psijic guardians
Flesh atronach analogs
Symbolic Creatures
Ancestral echo-beasts
Phoenix myths
Domestic
Camels
Horses
Pack lizards
Common Wildlife
Jackals
Desert foxes
Lizards
Scorpions
Predators
Desert lions
Sand vipers
Giant scorpions
Apex / Mythic
Dune worms
Werelions
Yokudan spirit beasts
Domestic (Tribal)
Trained swamp reptiles
Amphibious pack beasts
Common Wildlife
Marsh fish
Frogs
Leeches
Insect swarms
Predators
Swamp panthers
Crocodiles
Flesh-eating eels
Apex / Horror
Marsh behemoths
Hydra variants
Sentient plant-beasts
Sacred
Hist-bound creatures
Spirit-infused fauna
Domestic
Senche mounts
Pack cats
Common Wildlife
Desert antelope
Jungle birds
Lizards
Predators
Sand cats
Jungle panthers
Moon-mad beasts
Mythic / Sacred
Alkosh avatars
Lunar phantoms
Common
Mudcrabs
Slaughterfish
Skeevers
Predators
Troll variants
Giant spiders
Mythic / Magical
Atronachs
Daedric beasts
Undead animals
Dragons
Cliff racers
Yokudan leviathans
Dwemer constructs
Fauna in Tamriel is infrastructure and ideology made flesh. Beasts shape roads before empires do. Predators determine borders before kings. Mythic creatures enforce divine will more effectively than priests.
In Tamriel, the wilderness does not wait to be explored.
It hunts first.