History of High Rock

Mythic and Merethic Foundations

High Rock’s history begins with its native Nedic peoples, who lived in scattered tribes along rivers and valleys. These early humans were organized around chiefs and shamans, leaving little evidence beyond barrows and cairns. In the late Merethic, the Aldmeri Clan Direnni established dominion over the region. From their citadel at the Isle of Balfiera, the Direnni ruled through sorcery and feudal hierarchy, subjugating Nedic clans as serfs. Over centuries, intermarriage between Nedic and Aldmer created a new race — the Bretons, men-and-mer, inheritors of both magic and resilience. By the dawn of the First Era, High Rock was already distinct: neither fully Elven nor fully human, but a land of blended bloodlines.


First Era: Direnni Hegemony and Breton Emergence

The Direnni Hegemony reached its height in the early First Era, extending influence across High Rock and even into Cyrodiil. Yet their power provoked resistance. When the Alessian Order spread from Cyrodiil, its zealots sought to purge Elven influence everywhere. In 1E 482, at the Battle of Glenumbra Moors, the Direnni allied with their Breton subjects and Nord mercenaries to crush the Alessians. This victory secured Breton survival as a culture, but it marked the beginning of Direnni decline. Over time, Bretons supplanted their Elven overlords, rising as feudal lords and kings in their own right. By the late First Era, the Direnni were reduced to Balfiera, and the Bretons defined High Rock’s destiny.


Orsinium and the Bretons

The Orcs, transformed followers of Malacath, sought a homeland in the Wrothgarian Mountains. In the First Era they founded Orsinium, clashing with Breton lords and Redguards. For centuries, Orsinium rose and fell, repeatedly destroyed by its neighbors but rebuilt by Orcish persistence. Breton hatred of the Orcs became a defining feature of High Rock’s politics, but the conflicts also hardened Breton feudalism, as rival dukes and kings learned to unite when threatened. The Bretons’ enduring struggle with Orsinium ensured that High Rock’s borders remained contested and militarized throughout history.


Second Era: Interregnum and the Covenant

The collapse of the Reman Dynasty plunged Tamriel into the Second Era’s Interregnum, and High Rock fractured into rival kingdoms and duchies. Banditry, warlords, and shifting allegiances plagued the land. During the Three Banners War in 2E 582, High Rock rallied under the Daggerfall Covenant, an alliance of Bretons, Redguards, and Orcs seeking control of the Ruby Throne. The Covenant emphasized trade, stability, and shared military power, but it was as fragile as the rest of Tamriel’s alliances. Though it failed to secure lasting dominion, the Covenant fostered a Breton sense of continental ambition that outlived the war. Still, by the end of the Interregnum, High Rock had reverted to its old pattern of competing fiefdoms.


The Daggerfall Covenant’s Legacy

Though short-lived, the Daggerfall Covenant of the Second Era planted seeds of lasting identity in High Rock. For the first time, Breton rulers imagined themselves not only as local lords but as continental players. The memory of the Covenant lingered for centuries, shaping later Breton politics and fueling the belief that High Rock’s knights and mages could influence Tamriel’s destiny. Even when fragmented, High Rock carried the pride of once standing as equal partner to Redguards and Orcs in an alliance that had challenged all Tamriel.


Third Era: Imperial Integration and Feudal Continuity

With the rise of Tiber Septim, High Rock was drawn into the Empire. Many Breton kingdoms swore fealty, and the province was reorganized under Imperial law. Yet unlike Skyrim or Cyrodiil, High Rock never centralized. Breton lords retained autonomy, and the land remained a patchwork of duchies and city-states. The province contributed battlemages and administrators to the Empire, but internally, feuds and rivalries persisted. The War of the Bend’r-Mahk in the late Third Era saw Skyrim, Hammerfell, and High Rock clash over borderlands, reflecting the Bretons’ constant entanglement with neighbors. Despite Imperial banners, High Rock’s true identity remained feudal and fractious, its loyalties as divided as its geography.


The Rise of Wayrest

Wayrest emerged from a fishing village at the mouth of the Iliac Bay into one of High Rock’s most influential cities. Its location made it a hub of maritime trade, connecting High Rock to Hammerfell, Skyrim, and Summerset. By the Third Era, Wayrest rivaled Daggerfall in power, producing kings who balanced commerce and diplomacy with deft skill. Wayrest’s ascendancy showed the Breton genius for adaptability: while other lords feuded, its rulers grew wealthy and stable through trade and pragmatism.


The Warp in the West (3E 417)

One of High Rock’s strangest events occurred during the Warp in the West, when multiple Breton kingdoms simultaneously claimed victory in reclaiming Orsinium and other contested lands. This Dragon Break, caused by the use of the Numidium, collapsed timelines into a single reality. In its aftermath, High Rock’s borders stabilized: Wayrest, Daggerfall, Sentinel, and Orsinium emerged as consolidated powers. For the first time, the province appeared less fragmented, though the reality of Breton politics remained as intricate and contentious as ever.


Post-Warp Stability and Tensions

The Warp in the West gave the illusion of stability, consolidating power into a handful of kingdoms. Yet this stability masked enduring rivalries. Daggerfall and Wayrest jockeyed for dominance, Evermore and Jehanna guarded their frontiers, and Orsinium remained the eternal rival. Breton kings wielded greater centralized power after the Warp, but the province as a whole remained far from unified. The Warp’s paradox — stability without unity — became a fitting emblem of Breton history.


The Reach and Border Conflicts

High Rock’s eastern border near the Reach was constantly contested with Skyrim. Nords and Bretons skirmished for control of the rugged passes, particularly during the First and Third Eras. These conflicts forged mutual suspicion and hardened local lords into frontier warriors. Border wars also blurred cultural lines, with some Reachmen integrating Breton and Nordic customs. High Rock’s history cannot be told without the constant grind of these border disputes, which ensured its armies were always blooded, even in times of “peace.”


The Imperial Simulacrum in High Rock

During Jagar Tharn’s usurpation of the Ruby Throne (3E 389–399), High Rock was thrown into near-constant conflict. Daggerfall, Wayrest, and Sentinel fought border wars while Orsinium pressed its claims. Without true Imperial authority, Breton lords reverted to feudal chaos, raiding neighbors and betraying allies. The Eternal Champion’s restoration of Uriel VII ended the crisis in Cyrodiil, but the scars in High Rock lingered. The Simulacrum underscored the danger of relying on Imperial oversight to hold Breton ambitions in check.


Orsinium in Detail

The Breton relationship with Orsinium was a cycle of destruction and rebuilding. In the First Era, Breton and Redguard armies razed the city after decades of Orcish raiding. In the Second Era, Orsinium rose again, only to be crushed by joint Breton and Nord forces. During the Warp in the West, Orsinium briefly gained legitimacy as a kingdom, but by the Fourth Era it was once more embattled, hemmed in by Breton resentment. Each rise of Orsinium forced Breton lords to unite, and each fall reaffirmed Breton dominance. Yet the Orcs’ refusal to vanish reminded Bretons that their victories were never permanent.


The Iliac Bay and Fragmentation

The Iliac Bay region defined much of High Rock’s history. Scores of petty kingdoms, duchies, and city-states rose and fell along its shores, each with its own banners and ambitions. The Bay Wars of the late Third Era saw these factions in constant turmoil, a chaos only ended — paradoxically — by the Warp in the West. Even so, the Iliac Bay remained emblematic of High Rock’s nature: fertile, wealthy, and endlessly divided, its shores echoing with the clash of banners.


Knightly Orders and Chivalric Tradition

Breton society developed a unique culture of knighthood. Orders such as the Knights of the Dragon and the Knights of the Flame became symbols of honor, combining martial prowess with Breton magical aptitude. These knightly traditions distinguished Breton warfare from that of their Nordic and Redguard neighbors. Chivalry in High Rock was as much theater as battle, providing nobles with a language of legitimacy.


Fourth Era: Decline of Empire, Persistence of Feudalism

After the Oblivion Crisis, High Rock endured with less devastation than Cyrodiil but with the same disillusionment. The Mede Dynasty commanded less loyalty, and Breton lords increasingly turned inward. The Great War touched High Rock only indirectly, yet the Empire’s concessions to the Dominion weakened confidence in Imperial protection. While Hammerfell broke away, High Rock remained nominally loyal, though many duchies and city-states pursued their own interests. Orsinium rose again in the Wrothgarian Mountains, clashing with surrounding Bretons, continuing the cycle of hostility that defined their shared history.


Legacy up to 4E 201

By 4E 201, High Rock remained what it had always been: a land of lords, battlemages, and endless rivalries. Its people, the Bretons, balanced magic and pragmatism, proud of their heritage as Tamriel’s most adaptable race. Its borders were contested, its politics fractious, and its identity bound by feudal loyalty more than national unity. From Direnni sorcerers to Daggerfall kings, from Orcish wars to Imperial treaties, High Rock’s history is a cycle of ambition, division, and survival. Even as Tamriel fractured in the Fourth Era, High Rock endured, a province that has never known lasting unity but has always known persistence.