Imperials
The Imperials
Culture
The Imperials of Cyrodiil are Tamriel’s builders of empires, a people defined by law, order, and pragmatism. They see themselves as the natural unifiers of the continent, heirs to a divine mandate embodied in the White-Gold Tower. Where Nords seek glory, Dunmer cling to faith, and Bretons juggle feudal rivalries, Imperials measure worth by civic duty, discipline, and service to the greater whole.
Imperial society is deeply dualistic, divided between Colovians of the west and Nibenese of the east. Colovians are austere, martial, and practical, shaped by highland terrain and military tradition. Nibenese are cosmopolitan, mercantile, and ritualistic, heirs to Ayleid and Akaviri influences along the Nibenay Valley. Together they form a complementary whole: Colovian steel enforces what Nibenese law proclaims, and Nibenese mysticism legitimizes Colovian conquest. This balance, though tense, is the foundation of Cyrodiil’s stability.
Faith centers on the Eight Divines (later Nine with Talos). Akatosh, Stendarr, and Julianos embody order, mercy, and learning, while Talos represents humanity’s divine triumph. Temples and chapels anchor communities, blending religion with governance. Ancestor cults and Nibenese mysticism persist in private, but public identity is bound to the Divines. The White-Gold Concordat’s ban on Talos worship in the Fourth Era struck at Imperial identity itself, fueling unrest and despair.
Daily life reflects Cyrodiil’s abundance. The fertile Heartlands provide bread, wine, and livestock, while trade through the Imperial City brings goods from across Tamriel. Families are nuclear, but extended kin and patron-client relationships knit society together. Inns, markets, and forums are centers of civic life. Cuisine favors bread, cheese, meats, and wine, making Imperial fare hearty yet varied. Clothing varies by class: simple tunics and sandals for commoners, robes and jewelry for nobles, armor for soldiers.
Imperials are cosmopolitan, accustomed to foreigners through centuries of empire. They admire discipline and service but remain wary of outsiders who reject law. They borrow freely from other cultures, integrating what is useful while discarding what is not. This adaptability ensures survival but breeds accusations of arrogance, exploitation, or homogenization from others. To the Imperials, assimilation is proof of civilization.
History
Imperials trace their heritage to the Nedes, early humans of Cyrodiil. Conquered by the Ayleids, they lived as slaves until freed by Alessia’s rebellion in 1E 243. The Covenant with Akatosh established the Dragonfires and sanctified the Empire, binding Cyrodiil to divine order. This mythic foundation underlies every Imperial dynasty: rule is not merely political but sacred.
In the First Era, the Alessian Empire expanded across Tamriel under religious zeal, imposing strict monotheism and bureaucracy. The Alessian Order’s eventual collapse led to centuries of fragmentation, but the precedent of empire endured. Later, the Reman Dynasty (1E 2703) restored unity after the Akaviri invasion, creating a cosmopolitan, militarized empire. Reman’s Dragonborn blood legitimized rule, but after his line ended in 1E 2920, the Empire fractured again.
The Second Era was marked by chaos. Cyrodiil fractured into petty kingdoms, its throne contested by warlords. In 2E 582, Colovians and Nibenese clashed for dominance during the Three Banners War, with Cyrodiil the battlefield of Tamriel’s alliances. The Interregnum persisted until Tiber Septim rose, founding the Third Empire in 2E 852. His apotheosis as Talos secured not only Imperial legitimacy but divine sanction, making the Empire the union of faith and power.
The Third Era defined Imperial identity. Under the Septims, Tamriel was unified, its provinces bound by law, roads, and legions. Cyrodiil thrived as center of governance and commerce, its citizens proud of empire. But after the assassination of Uriel Septim VII in 3E 433 and the Oblivion Crisis, the Dragonfires failed, the Septim line ended, and faith in divine mandate faltered. The Mede Dynasty rose in 4E 17, pragmatic but lacking mythic legitimacy.
The Fourth Era tested Imperial resilience. The Great War (4E 171–175) with the Aldmeri Dominion devastated Cyrodiil, culminating in the Sack of the Imperial City. Though victory was salvaged, the White-Gold Concordat outlawed Talos worship, striking at the Empire’s soul. Many saw this as betrayal, and Hammerfell seceded after rejecting the treaty. By 4E 201, the Empire was weakened, clinging to survival through bureaucracy and tradition. For Imperials, this was cultural crisis: heirs of empire forced to reckon with decline.
Other Information
Physiology:
Imperials are of medium build, with tanned skin tones ranging from olive to pale, dark or brown hair, and brown or hazel eyes. They are naturally disciplined and resilient, though not as physically imposing as Nords or Redguards. Their strength lies in adaptability and stamina. Lifespans are typical for humans, rarely extending beyond a century.
Architecture and Settlements:
Imperial architecture emphasizes order and grandeur. White stone, arches, and domes dominate, blending Ayleid heritage with human ideals. The Imperial City epitomizes this: the White-Gold Tower at its center, surrounded by districts of temples, markets, and arenas. Rural towns feature forums, chapels, and barracks, reflecting civic priorities. Roads and aqueducts knit Cyrodiil together, monuments to infrastructure as much as faith.
Warfare:
The Imperial Legion embodies Imperial culture: disciplined, organized, and relentless. Soldiers are trained in formation combat, siegecraft, and logistics, supported by engineers and battlemages. Armor is standardized, weapons mass-produced, ensuring cohesion. Legionnaires build roads, forts, and bridges as they conquer, spreading civilization with steel. Service in the Legion is a path of honor and mobility, reinforcing loyalty to Empire.
Magic and Attitudes:
Imperials are pragmatic about magic. The Arcane University in the Imperial City is a hub of scholarship, attracting mages from across Tamriel. While Imperials respect magic as tool and tradition, they avoid the Elven obsession with arcane perfection. For them, magic is another means of governance, diplomacy, or war. Nibenese embrace mysticism more than Colovians, but both see magic as subordinate to order.
Naming Conventions:
Imperial names draw from Cyrodiilic and classical traditions: men with names like Titus, Septimus, or Marcus; women with names like Claudia, Rena, or Cassia. Family names reflect lineage or origin: Mede, Varo, Decian. Honorifics and titles carry weight, especially in the Elder Council and nobility.
Relations with Other Races:
Imperials see themselves as mediators, bridging men and mer. They respect Nords for valor, Bretons for diplomacy, and Khajiit for trade, while distrusting Elves, especially Altmer, as rivals. Dunmer are viewed with suspicion but employed for their talents. Orcs are valued as mercenaries but never fully accepted. Imperials themselves are both admired and resented: admired for law and infrastructure, resented for empire and assimilation.
Art and Expression:
Imperial art favors permanence: statues, mosaics, and frescoes celebrating emperors, generals, and gods. Music blends choirs, horns, and drums, reflecting grandeur and ceremony. Theater is popular, often comedic or political. Festivals mark holy days, victories, and imperial anniversaries, reinforcing civic identity. For Imperials, art is propaganda as much as expression, always in service of unity.
Afterlife and Philosophy:
Imperials believe souls pass to Aetherius through the Divines’ grace. Ancestors are honored but not worshiped as in Dunmeri culture. Philosophy emphasizes civic virtue: to serve Empire is to live rightly, and to betray it is to dishonor family and gods alike. Unlike Nords who seek Sovngarde or Altmer who seek transcendence, Imperials see afterlife as continuation of law — a soul judged, placed, and ordered for eternity.
Legacy of the Imperials
The Imperials are Tamriel’s administrators, builders, and unifiers. They forged empires through discipline and adaptability, sustained by law and faith. Their identity is inseparable from the White-Gold Tower: to be Imperial is to see oneself as part of something larger, ordered, and divine. By 4E 201, they faced decline, stripped of provinces and faith, yet their culture endured through bureaucracy, tradition, and memory of empire. Their legacy is the idea of unity itself — that Tamriel can, and must, be bound together under law, faith, and civilization.