Tamriel-Wide H/F
Holidays Celebrated Across All Provinces
Below are Tamriel-wide holidays—observed in every province—with concise briefs, date anchors, dominant themes, and provincial color to stage scenes anywhere on the map.
New Life Festival
Date: Morning Star 1
Theme: Renewal; turning of the year; revels after solemnity.
Province texture:
Cyrodiil: Temple bells, civic races, public feasts around the Temple of the One.
Skyrim: Mead-heavy revels; torchlit river plunges in Windhelm and Solitude.
High Rock: Masked balls in Wayrest, choirs in Daggerfall; gift-giving framed as “virtuous patronage.”
Hammerfell: Lantern flotillas in Sentinel’s harbor; spare desert rites at oases.
Morrowind: Measured temple processions; alms and orderly street fairs under Ordinators’ eyes.
Summerset: Choral dawn hymns on terraces; restrained elegance, little street chaos.
Valenwood: Meat feasts at village perimeters to spare the Green.
Elsweyr: Moon-sugar pastries; night music under Masser and Secunda.
Black Marsh: Low-drum gatherings beneath Hist roots; sap blessings replace noisy parades.
South Wind’s Prayer
Date: Morning Star 15 (variably cited 14/15)
Theme: Interfaith plea for a good planting season; temples open healing and blessings.
Province texture:
Cyrodiil/High Rock: Packed chapels; farm tools blessed.
Hammerfell: Prayers linked to fishing winds on the Iliac; coastal fast broken at sundown.
Skyrim: Hearth offerings to stave late frosts.
Morrowind: Quiet attendance; rites folded into Tribunal liturgy.
Summerset: Measured invocations of Kynareth/Auri-El; no street spectacle.
Valenwood: Hunters, not planters—focus shifts to balanced game herds.
Elsweyr: Water-drawing rites to “cool” the sands.
Black Marsh: Petition reframed as water-height omens under the Hist.
Heart’s Day
Date: Sun’s Dawn 16
Theme: Lovers, hospitality, and the old bardic legend retold; widely commercialized.
Province texture:
High Rock: Oath-bouquets and salon poetry.
Cyrodiil: Inns comp rooms for couples; lantern walks on Lake Rumare.
Summerset: Silver-masked garden promenades.
Hammerfell: Rooftop dinners under warm desert wind.
Skyrim: Carved runes exchanged; hot spring trysts near Kynesgrove.
Morrowind: Reserved gifts, shrine visits to Dibella or local equivalents.
Valenwood: Story-duels by Spinners settle courtships.
Elsweyr: Snowberry cordials, sugar confections.
Black Marsh: Pair-blessings at root pools; minimal spectacle.
First Planting
Date: First Seed 7
Theme: Sow the fields; reconcile disputes; temples run free clinics.
Province texture:
Cyrodiil/High Rock/Hammerfell: Plow-blessing parades; seed baskets sprinkled at city gates.
Skyrim: Stone-ring vows to keep boundary lines honest.
Morrowind: Fisher/ash-farm substitutions where soil is poor; civic order emphasized.
Summerset: Ritual seed bowls for symbolism, not subsistence.
Valenwood: Metaphorical “planting” of hunts and tales.
Elsweyr: Irrigation trenches opened; date-palm prayers.
Black Marsh: River-flow clearings rather than sowing; mosquito-smoke wards.
Second Planting
Date: Second Seed 7
Theme: “Improve on the first sowing”; second round of temple cures.
Province texture:
Cyrodiil/High Rock: Market remissions for farm debt common.
Hammerfell: Canal checks and floodgate rites.
Skyrim: Frost scrying—whether to risk late barley.
Morrowind: Slurry beds and saltrice rites in the south.
Others: Mirror local First Planting variants.
Jester’s Festival
Date: Rain’s Hand 28
Theme: Licensed foolishness; satire of elites; roaming troupes; city-wide pranks.
Province texture:
Cyrodiil: Street farces mock the Elder Council under tacit watch.
High Rock: Courtly inversions; witty duels of verse.
Hammerfell: Fire-juggling and oud buskers; guard leniency within limits.
Skyrim: Mead-games, snow-pie throws, bear-baiting banned but winked at.
Morrowind: Heavily contained inside canton plazas.
Summerset: Precision illusions; humor stays “elevated.”
Valenwood: Trickster hunts that end in feasts.
Elsweyr: Moon-clown acrobats; sugar-dust confetti.
Black Marsh: Low-key—bog jesters, marshfire puppetry.
Merchants’ Festival
Date: Sun’s Height 10
Theme: Province-spanning sales; prices slashed; busiest shopping day of the year.
Province texture:
Cyrodiil: Guild permits and stall lotteries; pickpockets surge.
High Rock: Guildmasters sponsor fashion showings.
Hammerfell: Harbor auctions under lantern nets.
Skyrim: Smithies run “steel oath” specials.
Morrowind: Ordinator-watched discount stalls; contracts stamped en masse.
Summerset: Luxury goods; enchantment boutiques host demonstrations.
Valenwood: Traveling butchers, bone-craft stalls.
Elsweyr: Spice caravans time arrivals to this day.
Black Marsh: Boat-to-boat barter on canals.
Sun’s Rest
Date: Sun’s Height 20
Theme: Trade holiday; shops closed by Merchant Guild fines; day of leisure.
Province texture:
Everywhere: Taverns and temples open; citizens picnic, meet patrons, or draft contracts for the next push.
Ports: Crews take shore leave in shifts; harbor patrols doubled.
Tales and Tallows
Date: Hearthfire 3
Theme: Necromancy lore and fear of the dead; citizens still celebrate but avoid dark alleys; divides communities.
Province texture:
Cyrodiil: Candlelit story hours; Guard curfews in poorer wards.
Skyrim: Barrow doors warded; mead halls trade ghost tales.
High Rock: Mages thrive; laity shun streets after dusk.
Hammerfell: Ancestor lament poetry; anti-spirit charms sold openly.
Morrowind: Ancestor shrines busiest; Temple discourages excess fear.
Summerset: Strictly academic lectures; street level subdued.
Valenwood: Spinners frame the night as “memory walking,” not license.
Elsweyr: Graveyard vigils with milk and sugar offerings.
Black Marsh: Root-pool lanterns; Hist-guided silence.
Witches Festival
Date: Frostfall 13
Theme: Folk dread and indulgence; revenant masks; harvest-end misrule with occult trappings.
Province texture:
Skyrim: Barrow effigies burned; charmed gourds.
High Rock: Hedge-witch markets in side lanes; nobles attend masked.
Hammerfell: Desert warding circles at camp edges.
Cyrodiil: Carnival stalls, bone-dice games; chapels decry indulgence.
Morrowind: Controlled; Temple warns against “outsider rites.”
Summerset: Sanitized pageants; illusion light-shows.
Valenwood: Beast masks; howl choruses at treelines.
Elsweyr: Night hunts with lantern bats; Witchmother tales.
Black Marsh: Bog-fires; offerings to keep swamp spirits appeased.
Warrior’s Festival
Date: Sun’s Dusk 20
Theme: Arms discounts; street bouts; rowdy but broadly pardoned scuffles.
Province texture:
Skyrim: Mead-hall tourneys; shield-bearer trials.
Hammerfell: Sword-dance showcases; prize duels near forges.
High Rock: Knightly tilts and sponsor medals.
Cyrodiil: Legion recruiters visible; prize contracts posted.
Others: Local combat arts brought center stage; healers do brisk trade.
North Wind’s Prayer
Date: Evening Star 15
Theme: Temple thanksgiving for harvest and mild winter; services discounted; considered holy by many.
Province texture:
Everywhere: Queues at chapels; travel blessings before snow or storms.
Skyrim: Longhouse hearth rites to break the deepest cold.
Hammerfell: Desert camps thank for safe caravans and wells.
Morrowind: Ash-water libations matched to choral drones.
Summerset: Single sustained “continuance tone” in sanctums.
Valenwood/Black Marsh/Elsweyr: Nature-tilted thanks—game, water levels, and winds.
Saturalia
Date: Evening Star 25
Theme: Winter revels; Wayrest-bred fashions; aesthetics later bound up with New Life across Tamriel.
Province texture:
High Rock: Origin point—opulent salons and tree-dressings.
Cyrodiil: Urban gift markets; pageant wagons.
Skyrim: Hearth feasts; frost games.
Hammerfell: Night bazaars; citrus wine.
Morrowind: Muted; family tables over street hurly-burly.
Summerset: Curated luxury; etiquette foremost.
Valenwood: Meat-heavy sharing tables; song rounds.
Elsweyr: Sugar cakes; bright lantern chains.
Black Marsh: Phosphor fungus and reed-craft tokens.
Old Life Festival
Date: Evening Star 30/31
Theme: Year’s farewell; remembrance notes for the dead left at shrines; practiced everywhere due to Imperial reach.
Province texture:
Everywhere: Quiet first, then soft release before New Life.
Cyrodiil: Pilgrimage routes into the Imperial Heartland; lakeside lanterns.
Skyrim: Wind-carried ashes; cairn circles.
High Rock: Fractured-crystal lamps in vigil.
Hammerfell: Sand-and-flame bowl extinguished at midnight.
Morrowind: Ancestor alcoves crowded; whispered litanies.
Summerset: One-hour total stillness before star-sung closure.
Valenwood: Tokens buried at roots to “feed” renewal.
Elsweyr: Moon-guided sky lanterns.
Black Marsh: Offerings pressed into mud at great roots.