Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 1114 times |
Cloned | 166 times |
Created | 214 days ago |
Last Updated | 32 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
Cold-Flame Atronachs are haunting elemental Daedra, embodying silent, ruthless violence. They patrol tirelessly, generating a freezing ambiance that chills the air around them, and serve as sentries, hunters, and executioners for Molag Bal.
Details
Size | Medium |
Type | Elemental |
CR | 7 |
XP | 3900 |
Languages | Undercommon, Primordial |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Aura
All creatures within 10 feet of the Cold-Flame Atronach must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage and have their movement speed halved until the end of their next turn.
Frozen Flame Shard
The Cold-Flame Atronach launches a shard of frozen flame at a target within 60 feet, dealing 3d8 cold damage and reducing the target's speed by 10 feet until the end of its next turn.