Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 1114 times |
Cloned | 166 times |
Created | 214 days ago |
Last Updated | 32 days ago |
Visibility | Public |
HP Range180 - 240 (Avg: 210)
AC17
XP5900
Description
Marsh Giants are towering, moss-covered beings that embody the essence of the swamp. They act as living forces of nature, reshaping their environment to promote growth and maintain ecological balance, but can become fiercely territorial when threatened.
Details
Size | Huge |
Type | Giant |
CR | 10 |
XP | 5900 |
Languages | Understands Common and Sylvan but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 180 - 240 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Earthquake (Recharge 5-6)
The Marsh Giant stomps the ground, causing a tremor in a 30-foot radius. Each creature on the ground must succeed on a DC 18 Dexterity saving throw or take 45 (10d8) bludgeoning damage and be knocked prone.
Multiattack
The Marsh Giant makes two Slam attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.