DC Vigilance and Villainy world illustration - Superhero theme
Superhero

DC Vigilance and Villainy

S
Sigma_Wolf

Play as any kind of character you want and go on epic adventures with DC comics characters.


Author's Note: (WIP) I plan to add much more all based on the DC universe. DC Universe version 0.2 (Added the Lantern Corps as a new class. Green Lantern Hal Jordan is available as a playable character.) Come explore Gotham City! DC Universe version 0.3 (Added the Speedster Archetype as a new class. The Flash Barry Allen now available as a featured character.) If you want to save Earth then you better report to The Watchtower A.S.A.P. DC Universe version 0.4 Abandon all hope, ye who enter Bludhaven! (Added Nightwing as a playable character. Will be adding new characters to Bludhaven soon!)
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36 days ago
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Avalon

Avalon

Avalon is a notable district in Blüdhaven, characterized by a unique blend of luxury and squalor, where high-end businesses sit alongside the shadows of crime and corruption. This area serves as a focal point for the darker undertones of Blüdhaven, highlighting the intersection of organized crime and high society, making it a complex and often perilous environment for its inhabitants. Avalon is currently controlled by the Franchetti crime family.

Blüdhaven

Blüdhaven

The city is often depicted as having a stark, shadowy atmosphere with smog-filled skies, rundown neighborhoods, and neon-lit streets. Its waterfront and docks are recurring settings, emphasizing its shipping history. Located south of Gotham City along the Atlantic coast, Blüdhaven is portrayed as a gritty, crime-ridden city with an industrial background and a darker tone than even Gotham.

Caernarvon Section

Caernarvon Section

The Caernarvon Section is a perilous, impoverished area in Blüdhaven, riddled with crime and corruption, where survival is a daily struggle for its residents. With rampant gang activity and a compromised law enforcement presence, it serves as a grim backdrop for vigilante efforts aimed at restoring justice in the city. The atmosphere is thick with tension, reflecting the darker realities faced by those who call this neighborhood home.

Central Business District

Central Business District

The Central Business District of Blüdhaven serves as a bustling commercial heart amidst the city's notorious crime-ridden backdrop. With towering office buildings, corporate headquarters, banks, and a variety of upscale shops and restaurants, it caters to the wealthier citizens and professionals. However, the atmosphere is thick with tension and danger, as organized crime and gang activity lurk in the shadows, making this vibrant district a place of both vitality and peril.

DC Universe

DC Universe

The entire setting of DC comics. It's scope includes all popular locations and characters from the graphic novels.

Fear Swamp

Fear Swamp

Fear Swamp is a desolate and unsettling area on the outskirts of Blüdhaven, shrouded in eerie mists and lurking dangers. It's a breeding ground for supernatural forces, tied to the city's dark history and criminal underbelly, making it a locus of fear and paranoia.

Fort Joseph District

Fort Joseph District

The Fort Joseph District is a grim and decaying section of Blüdhaven, plagued by crime and urban blight. This district serves as a hotbed for organized crime, corrupt officials, and street gangs, embodying the lawlessness that defines Blüdhaven. Despite its oppressive atmosphere, it is a crucial location for vigilantes like Nightwing, who strive to reclaim the streets and restore a sense of justice amidst overwhelming odds.

Gotham

Gotham

Gotham City is a dark and gritty urban area built on densly packed islands. It's gothic architecture and old designs clash and contrast with modern skyscrapers and high tech corporate industries. Gotham is rife with crime and corruption due to the activities of various criminal organizations and super villains. Standing against the tide is Gotham's Dark Knight (Batman) and his heroic allies.

Hogan's Alley

Hogan's Alley

Hogan's Alley is a gritty, crime-ridden neighborhood within Blüdhaven, serving as a battleground for various gangs and a backdrop for heroics and corruption. Despite its despairing atmosphere, it’s a place of complex relationships, where the line between good and evil often blurs.

Lanely Point

Lanely Point

Lanely Point is a grim reflection of urban decay, where the once-vibrant coastal zone has been left to rot under the weight of environmental neglect and economic despair. Abandoned buildings line the polluted shores, casting long shadows over the detritus-strewn streets. The air is thick with the smell of saltwater mingling with waste, as local gangs vie for control amidst the chaos of declining hope. This area is currently controlled by the Marchianni Mafia.

Mealtide

Mealtide

Mealtide is a gritty and crime-ridden district in Blüdhaven, characterized by its decaying infrastructure and coastal location. The atmosphere is thick with a sense of danger, where vigilantes tread carefully amidst the corruption and despair, battling to reclaim the streets from the grip of crime.

Metropolis

Metropolis

Metropolis is a large city in the eastern United States and is part of the District of Metropolis in Delaware. The city is famous for its forward-looking, optimistic spirit, captured in its nickname "City of Tomorrow". It is home to the headquarters of both the Daily Planet newspaper and global corporation LexCorp Industries. It is also home to the Kryptonian superhero known as Superman.

Mount Fireflaught

Mount Fireflaught

Mount Fireflaught looms ominously over the crime-ridden city of Blüdhaven, characterized by its active volcano that instills both fear and intrigue in the hearts of locals. This treacherous site echoes with the city's tumultuous nature, serving as a stark reminder of the constant threat of danger that permeates the air.

Mr. Freeze's Arctic Lair

Mr. Freeze's Arctic Lair

Nestled within a massive glacier in the icy water, Mr. Freeze's secret lair is an impressive fusion of high-tech innovation and frozen desolation. It serves as both a stronghold for his cryogenic experiments and a tragic homage to his beloved wife, Nora, contained in a peaceful, yet haunting, chamber.

Skirl Rocks

Skirl Rocks

Skirl Rocks is a desolate and gritty part of Blüdhaven, characterized by its crime-ridden streets and a decaying urban landscape. Abandoned buildings and factories loom over the area, while weeds and garbage clutter the gutters, contributing to the grim atmosphere of this dangerous neighborhood. Known for illicit activities and a haven for criminal syndicates, Skirl Rocks exemplifies the darker side of urban life, serving as a stark reminder of the chaos and lawlessness that plague Blüdhaven.

Smallville

Smallville

Smallville is a rural town in Kansas that is famous for the fateful meteor showers that rained down years ago. Unknown to most people a small craft carrying Kal-El the last son of Krypton was aboard that craft. He was secretly adopted by the Kents and given the name Clark Kent. Clark eventually grew into the iconic hero known as Superman. Given the gravity of these past events Smallville has become one of the most important locations in the DC universe. The town holds a special place in Superman's heart.

Spuyten Dyvil

Spuyten Dyvil

Spuyten Dyvil is a grim and gritty district within the crime-ridden city of Blüdhaven. Characterized by its stark poverty and rampant corruption, this area serves as a battleground for street-level heroism, often challenging the resolve and morality of those who dare to enter. Dark alleyways and dilapidated buildings create an atmosphere of constant tension, where the line between vigilante justice and criminality blurs.

Tail's End

Tail's End

Tail's End is a notoriously dangerous and impoverished district in Blüdhaven, a city plagued by high crime rates and systemic corruption. This gritty area serves as the last refuge for the city's downtrodden, drawing a multitude of criminals, gangsters, and various nefarious characters who operate under the radar. Often seen as a battleground for vigilantes like Nightwing, Tail's End struggles under the weight of organized crime, including drug and human trafficking, while the local authorities remain compromised and ineffective. Ruled by a notorius gang of bikers.

The Bat Cave

The Bat Cave

Under the Wayne Manor foundations is a secret dark cavernous area with tunnels, waterways, and water falls. It is the perfect habitat and home for swarms of bats. Bruce Wayne found this area and adopted it has a secret lair for his alter ego (Batman). From this location he can gather resources and build anything he needs to combat the threats to Gotham. It has multiple secret and secure exits allowing Batman access to launch various vehicles by land, sea, and air.

The Business Mile

The Business Mile

The Business Mile in Blüdhaven serves as a stark representation of urban wealth and moral decay, showcasing towering skyscrapers and corporate centers that contrast sharply with its darker underbelly of crime and corruption. Here, powerful financial institutions exist alongside deceitful dealings and criminal syndicates, creating an unstable environment that is constantly at odds with itself. This district not only hosts the affluent elite but also the shadows where desperation breeds villainy, making it a focal point for ongoing conflicts between justice and injustice.

The Haven

The Haven

The Haven serves as Nightwing's secret lair within the tough streets of Blüdhaven, providing a strategic advantage against the city's pervasive crime and corruption. Tucked away in a dilapidated warehouse, this base is equipped with cutting-edge technology, enabling Nightwing to keep a watchful eye over the city while staying hidden from his adversaries.

The League of Shadows Compound

The League of Shadows Compound

Tucked away in northern Blüdhaven, the League of Shadows compound operates as a secretive stronghold, blending in with the abandoned buildings around it while serving as a staging ground for covert operations in Gotham and Blüdhaven. The compound symbolizes the League's strategic influence and its ability to navigate the darkest corners of the world.

The Mad Hatter's Wonderland Lair

The Mad Hatter's Wonderland Lair

Secretly hidden away on the western outskirts of Gotham City, The Mad Hatter’s Wonderland Lair is a treacherous reflection of Jervis Tetch's twisted psyche, infused with whimsical elements twisted by menace. This surreal escape is filled with bizarre rooms and eerie ambiance designed to ensnare intruders while granting the Hatter an upper hand in his devious schemes.

The Melville Section

The Melville Section

The Melville Section of Blüdhaven is a grim and notorious urban district plagued by crime and corruption. With its crumbling infrastructure and oppressive atmosphere, it stands as a testament to the cycles of poverty and despair that trap its residents. Gangs vie for power on the streets, while Nightwing, the city's vigilante protector, battles against the lawlessness and pervasive corruption that infiltrates not only the gangs but also the political and police systems. The Franchetti crime family is dominant in this area.

The Watchtower

The Watchtower

Perched in geosynchronous orbit above Earth, The Watchtower serves as the Justice League's iconic headquarters—a shining beacon of hope and vigilance. With its advanced alien technology and resources from Wayne Enterprises, it not only embodies functionality and defense but also inspires heroes to uphold justice.

Waterloo

Waterloo

Waterloo is a rundown area within the crime-ridden city of Blüdhaven, characterized by its dilapidated buildings and a pervasive atmosphere of decay and danger. It is a hotbed of criminal activity, where gangs thrive and corruption runs rampant, creating constant strife and conflict. Despite its bleakness, it is a place where anti-heroes and vigilantes heed the call to protect the vulnerable, embodying the struggle of good against evil.

Zee Moore Estate

Zee Moore Estate

The Zee Moore Estate stands as a decadent representation of wealth and influence amidst the gritty backdrop of Blüdhaven. Shrouded in secrecy and shadow, the mansion is a hub of illicit dealings and power plays that affect the entire city, with its occupants maneuvering their interests to maintain control over the underworld.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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