World of Darkness world illustration - Modern theme
Modern

World of Darkness

P
Prune

City with hidden underworlds made of five societies. Vampire. Werewolves. mages, hunters and humans.

Played31 times
Cloned1 times
Created
116 days ago
Last Updated
65 days ago
VisibilityPublic
Mage Gang Enforcer
CR 5Medium Humanoid
Mage Gang Enforcer
HP Range45 - 60 (Avg: 53)
AC14
XP1800

Description

The Mage Gang Enforcer is a battle-hardened spellcaster with a flair for the extravagant. Clad in colorful robes that symbolize his gang's colors, he uses both arcane magic and street smarts to maintain his gang's reputation on the streets. He thrives in chaotic environments, using intimidation and cunning to subdue opposition and gain respect among other crime lords.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Infernal, Thieves' Cant
Defenses
Armor Class14
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Bolt

The Mage Gang Enforcer fires a bolt of crackling energy at a target within 120 feet. Make a ranged spell attack against the target. On a hit, the target takes 2d10 force damage.

Intimidating Presence

The Enforcer can target one creature he can see within 30 feet. The target must succeed on a Wisdom saving throw or become frightened until the end of the Enforcer's next turn.

Spellcasting

The Enforcer is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +6 to hit with spell attacks). The Mage Gang Enforcer has the following spells prepared: 3 cantrips, 4 1st-level, and 3 2nd-level spells.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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