Swashbuckling
A blend of classic pirate adventure with dark, maritime mythology.
Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves?
Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater."
RULES -
1. Don't metagame, don't inspect the inventory of a character, their money, etc.
2. Turn off turn-based combat, the ship battles won't work if you do.
3. Don't sail out of the areas/oceans.
4. Turn off Nearby NPCs
Played | 7 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | Yesterday |
Visibility | Public |
Darkwater
Area
Details
Size | 0 |
Type | Pirate Hub |
Coordinates | (-1461, -4032) to (-978, -3576) |
Description
Darkwater is a sprawling pirate hub teeming with life, built upon a network of sturdy wooden piers and lashed-together ships. It buzzes with the sounds of merchants bargaining, sailors reminiscing of their adventures, and the calls of seabirds circling overhead. The docks serve as a central meeting point for rogues and adventurers alike, where treasure maps are traded and shadows flit through the twilight. The air is thick with the scent of saltwater, rum, and the faint echo of sea shanties sung by those who have embraced the swashbuckling life.