Swashbuckling
A blend of classic pirate adventure with dark, maritime mythology.
Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves?
Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater."
RULES -
1. Don't metagame, don't inspect the inventory of a character, their money, etc.
2. Turn off turn-based combat, the ship battles won't work if you do.
3. Don't sail out of the areas/oceans.
4. Turn off Nearby NPCs
Played | 10 times |
Cloned | 1 times |
Created | 30 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Necklace of Fireballs
Gear
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Rare |
Weight | 0.10 lb. |
Cost | 0 Crowns |
Description
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.