Swashbuckling
A blend of classic pirate adventure with dark, maritime mythology.
Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves?
Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater."
RULES -
1. Don't metagame, don't inspect the inventory of a character, their money, etc.
2. Turn off turn-based combat, the ship battles won't work if you do.
3. Don't sail out of the areas/oceans.
4. Turn off Nearby NPCs
Played | 10 times |
Cloned | 1 times |
Created | 30 days ago |
Last Updated | 6 days ago |
Visibility | Public |
The Magnum Opus
Point of Interest
Details
Coordinates | (-308, -90) |
Description
The Royal Hall is an opulent chamber where the Governor-King holds court, adorned with banners of deep blue and shimmering gold that symbolize the might of the Azure Kingdom. It is a place where decisions that shape the fate of the sea are made, echoing with the whispers of nobility and the clash of ambitions.
Appearance
A grand hall with high arched ceilings, golden chandeliers casting a warm glow, intricately tiled floors depicting oceanic scenes, and ornate tapestries lining the walls, showcasing the kingdom's rich history, under a dome open to the sky.