Corsairs and Storms world illustration - Swashbuckling theme
Swashbuckling

Corsairs and Storms

C
CapriSunCrusader

A blend of classic pirate adventure with dark, maritime mythology.


Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves? Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater." RULES - 1. Don't metagame, don't inspect the inventory of a character, their money, etc. 2. Turn off turn-based combat, the ship battles won't work if you do. 3. Don't sail out of the areas/oceans. 4. Turn off Nearby NPCs
Played7 times
Cloned1 times
Created
19 days ago
Last Updated
Yesterday
VisibilityPublic
Conjure Woodland Beings
Conjure Woodland Beings
Conjuration
Details
SchoolConjuration
Level4
Casting Time1 action
Range60
DurationUp to 1 hour
Description

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: - One fey creature of challenge rating 2 or lower - Two fey creatures of challenge rating 1 or lower - Four fey creatures of challenge rating 1/2 or lower - Eight fey creatures of challenge rating 1/4 or lower A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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