Corsairs and Storms world illustration - Swashbuckling theme
Swashbuckling

Corsairs and Storms

C
CapriSunCrusader

A blend of classic pirate adventure with dark, maritime mythology.


Author's Note: The Stormbreaker Isles are rife with peril and opportunity, where daring sailors carve their legends amid crashing waves and stormy skies. As whispers of cursed treasures and ancient sea gods spread, crews scramble to outwit, outfight, and outrun each other. Navigate dangerous alliances, unravel nautical mysteries, and challenge the abyss itself. The open sea is calling—will you rise as a legend or sink beneath the waves? Author - "So this is my first time making a campaign, I made sure to make Franz as dynamic as possible since this campaign just lets you run around and have some good fun. There's a command called '!SAIL' which lets you travel from island to island, be fair and only use it when you're aboard your ship since Franz won't remember where you parked your vessel, this is an early access, mind you. Enjoy the campaign and please don't sail west of driftwater." RULES - 1. Don't metagame, don't inspect the inventory of a character, their money, etc. 2. Turn off turn-based combat, the ship battles won't work if you do. 3. Don't sail out of the areas/oceans. 4. Turn off Nearby NPCs
Played7 times
Cloned1 times
Created
19 days ago
Last Updated
Yesterday
VisibilityPublic
Wind Walk
Wind Walk
Transmutation
Details
SchoolTransmutation
Level6
Casting Time1 minute
Range30
Duration8 hours
Description

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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