A vast galaxy of adventure and war all the same, awairs. Welcome to the Galactic Rim Saga Prologue.
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Created | 16 days ago |
Last Updated | 6 days ago |
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Relic Preacher
The Relic Preacher unlike the rest of the Order focuses on words and unarmed combat to get their messages through to maintain balance across the galaxy. Identical to Monks, they are willfully strong and can outmaneuver even the biggest of foes with ease due to their wisdom. They also practice a good amount of relic powers like the Seekers, although with limited offensive abilities to keep balance.
Cyborg
The Cyborg is a mix between pure machine and man, which greatly benefits from increased AC and HP across the boards depending on how modified they are, along with a flat skill tree that can only be increased by adding more modifications or upgrades to the user. They can adapt to use any weapon class in short time thanks to downloadable knowledge, but will rarely or unable to use relic powers successfully.
Assassin
The Assassin can take many forms, but it is most famous for being the unseen shadow that will kill those who cannot see them first. In a combination of the Bounty Hunter and Duelist, the Assassin prefers to middle between their skill sets and favor masterful precision in ranged weapons, but the deadly unconventional tactics that comes along with it. They are also masters of deception at minimal risk.
Bounty Hunter
Bounty Hunters are unlike any gunslingers or mercenaries across the galaxy, its a mastered profession. These hunters are excellent in hunting targets dead or alive using unconventional tactics, traps or sheer will to get the upper hand. Like the fighter and depending on their Intelligence, they can both use and master a weapon class upon picking up the weapon after a short amount of time.
Medic
The Medic in any scenario is a great ally to have in both combat and passive areas, with the exceptional skills to treat and heal allies and cure diseases with the the assistances of relic practices and practical medical knowledge. Like the fighter, they can use any weapon to a limited degree, but are best kept at distances from close encounters.
Technician
Contrasting the Hotshots, the Technicians are the strongarms to keeping the equipment of their factions to standards, with an incredible skill to repair any vehicle, mech or constructs with great knowledge. Like the Hotshots, they also are good shots with light blasters and heavy melee weapons, but need training to hold heavier ranged weapons.
Relic Master
Relic Masters are the ultimate teachers of the mysterious forces of the various artifacts and forces, aiding in supporting their team. Whether its through medical assistances, battle support or relic investigations, they are the best friend of a party that seeks to explore the unknown. Unlike their Seeker allies, they can wield ranged or melee weapons to a certain degree in skill, ultimately casting powers from their relic knowledge as their primary weapon and defense..
Relic Guardian
Relic Guardians are a step up from their Knights, with full mastery of melee combat, primarily utilizing melee weapons and their knowledge of relic abilities to turn the tide of battles in their favor. Unlike their Knight counterparts, they can use ranged weapons to a limited degree of skill, still allowing their sheer strength and will to close the distance will get the job done.
Hotshot
The hotshot (or pilots) are the bravest of their parties, with an incredible skill to jack any vehicle, mech or construct to pilot them into battle. They are also a good shot with light blasters, but need training to hold heavier weapons, including melees.
Relic Seeker
Relic Seekers are the disciples of mysterious forces aided by artifacts to help support their team in many situations. Whether its through medical assistances, battle support or relic investigations, they are the best friend of a party that seeks to explore the unknown. They do not wield any range weapons like the Relic Knight without any training, but can cast powers from their relic knowledge from their bodies offensively or defensively.
Officer
A tactician and leader of the battlefield, with good knowledge of their own force's capabilities and their enemies as well, along with bringing inspiration or improvisation to turn the tides of battle in their favor. They are often seen using the Duelist's setup yet with more intelligence and wisdom to keep a party coherent.
Gunner
Masterful ranged combatants with excellent knowledge on many blasters and ranged weapons, from the smallest of calibers to the biggest hand-held blaster cannons and crew specialist mounts. Their weakness in limited knowledge of CQC or melee combat, except their fists makes their skills well suited in open battlefields where they can reign.
Duelist
A master combatant of focus or deceit, with a talent to destroy their enemies one-by-one using their knowledge of precise melee weapons and handgun blasters tailored for their skills. They have good intelligence, and charisma compared to other combatants. They are also masters of making the deadliest of situations to their advantage, playing trickery or talking their way out of things with little effort.
Relic Knight
Relic Knight are some of the most talented combatants and masters of CQC combat, primarily utilizing melee weapons and their knowledge of relic abilities to turn the tide of battles in their favor. Where they cannot use most blasters or ranged weapons without proper training, their sheer strength and will to close the distance will get the job done.
Fighter
The jack of all trades combatant with the ablity to use any weapon, including their fists, with no additional modifiers or strenghts. From a blaster pistol, to a saber, to any hand-holdable item to be used as a weapon makes Fighters resourceful in many situations.